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RhetoricalSandwich

74
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A member registered May 29, 2024 · View creator page →

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Thank you! I'm glad you figured it out. It has occurred to me that some people don't know what to do afterwards. I hope you enjoyed it!

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Thank you! The lighting engine was from a srapped prototype. I guess it never occurred to me that it would be difficult to get out of the elevator, since in my own playtesting, I only ever rode on top of it 😅. I'm glad you liked the game.

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Thank you! I tried to use the smoke as a way to push the player to backtrack, and I see that a few players did not quite get that (no offense intended), there is something (quite small, but something indeed) if you do make it out of the factory ( I see that you, or most people may not want to do so, as there are many better things to do). I'm glad you enjoyed it

The idea for the game is pretty interesting and cool, but in my two playthroughs, only twice did i actually have what they wanted, as well as the fact of with the physics system bugging out, i would accidentally fling things around and have things clip through the table. 

Thank you, this is my first attempt at finishing a horror adjacent project, and I've not made a jumscare before, I just used the cliche loud+scary formula. In all honesty the credits were just me rushing in the last few hours of development. I'm glad you liked it!

Thank you! I'm glad you liked it.

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Thank you, I'm glad to hear that you liked it! Was the volume an issue? 

Thank you! Tbh I doubt my skills in puzzle design, so I'm glad to hear that you like it! 

This was pretty good! I like the immersive atmosphere and the stressful rush to get from point a to b without dying in the process. I didn't finish the game though, because i keep on forgetting that ctr + w closes a tab, and I got so far that I just ragequitted. Hard game, but fun.

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Thank you! I don't really know how to animate a slime climbing a ladder, so I just left it as is.

I think it was pretty fun. The art and sound were amazing! I don't think I've seen anything as good so far in this jam! The jumping was a bit stiff, and was pretty difficult to get a hang of. Also, you can fire the gun through trees if  you didn't know (not that helpful, since the explosion effect kills you anyways). 

I think this game was pretty good! I liked the art, the unique game mechanics feel warioware esque, and the constant stress for finishing up in time makes it feel really nice when you make it just in the nick of time.

I think that this game is fine, I think it works well other than the fact that the monster is always there, and difficult from getting away from, and the fact you can see almost nothing in the large map with randomly positioned sunflowers.

I thought it went well, I like the aesthetic, the sound design is pretty good, and I like the simple mechanics. But I wish that the customers knew their fucking anatomy, bc half the time idk what they were even ordering. What organ is "slimy" even supposed to be, there all organs, they should all be wet!

I thought this game is pretty good! I like the way that things are framed, and the slight uneasiness that is present. I also like the relatability that the main character exerts. 

I quite liked it, it's a pretty cool concept, and it was executed pretty well. this was the first jumpscare of the jam to get me. 

I think it was pretty good, I had a hard time playing it (I think I might just be bad at it),I liked the music, and all in all, it was a pretty good game.

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I think this was a pretty good game. I like the graphics, the gameplay feels smooth, and natural, and the environment has the perfect atmosphere. My only problem is that earlier, I betted 5 less than my total, and then lost everything, including the five dollars.

Thank You! 

I found another one out of bounds, I got out of bounds by jumping on the table, to the gacha machine, then the crank, then could jump over the wall. What are these for?

I really liked it, i think the atmosphere is great, and I like the idea of cookie clicker, but you need to actually do something other than clicking.

What am i supposed to do with what looks like a box of cigarettes? I also found a way to automate the cranking.

I like the game, and it was pretty good, until i had to restart my run because i fell through a wall.

What i meant was that with my playthrough, he didn't move at all. It may have to do with me starting with the left quiz, but idk, you're the developer.

I really liked it! I had a lot of fun with this game. My only critique is that after you die you restart the whole level, which I find a bit annoying.

I believe you could also change the kind of project (in settings) to html, then tick the "this game will be played in browser" box. you don't have to if you don't want to, but it may be useful.

I really like it, the sound design, the art, and the gameplay loop. It's really well made!

I will try to keep this in mind for future projects, or make custom controls.

Thank you! What you do after releasing the smoke is to go back to the first room. I probably should've communicated that better in game.

It look and sounds really good, but it's kinda hard to play; from what I've seen I've just been clicking until things work. The tutorial didn't really help much, and I still don't know how to play any cards.

I quite liked it! I enjoyed the Sonic's schoolhouse/Baldi's basics styled graphics, but it didn't seem like blinky was ever... ...moving. He just stood there in the middle of the school playing footstep sounds that made it sound like a machine gun. I also was a bit annoyed/bored at the end when I couldn't find the last 3 quizzes. Other than that, it was a pretty good game.

Cool game! Once I was stuck on the opponent's turn, and had to restart because it wouldn't load, but after a while, I won!

I found it, nevermind

how? I've been trying this for a while, and even the steam guide isn't working

ah, I didn't get that