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(+1)

I really appreciate the artwork; it is visually strong and an excellent choice for conveying the intended mood and aesthetic. The artists should be very proud of the work produced. I would, however, have liked to see some illustration work incorporated onto the exterior pages, even if only in a subtle or minimal way. Additionally, I found some of the maps slightly difficult to read at times.

Thanks! Frank is incredible! I definitely want to get some smaller callbacks from the main piece inside, but ran out of time to make it happen. I’ll see if I can’t make the edit before public release. 

Also, what about the maps did you find difficult to read?

(2 edits) (+1)

I found the map a little difficult to interpret at first, particularly in distinguishing if the accessible routes are walkways or vents. I think the segmented wall design may have contributed to that confusion. A clearer visual key would really help; perhaps something simpler, such as a coloured grid overlay across the entire floor plan, along with a dedicated legend indicating door locations.

I also think a more detailed Level 3 map would improve navigation. Since it currently only says “Down to L3,” it made me feel like I needed to search for an additional map to understand the layout properly.

Regarding the diagram beneath the maps, I assume the openings in the panels are intended to indicate where players can move between floors. If those are meant to correspond to the yellow squares on the floor maps, I think a couple of adjustments would make that relationship much clearer. First, the openings in the lower diagram should probably also be coloured yellow. Second, their arrangement should exactly match the placement shown across the three floor maps above.

At the moment, it feels like I’m missing a few key pieces of information needed to fully understand both the layout and where I’m supposed to go.

(Apologies if harsh.)

(+1)

Doesn’t come across as harsh at all. I appreciate the feedback. 

grand