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Hi Dr.

I've read your reply and here are my thoughts on it.

1. I'm not asking for a full blown gallery of each scenes for the girls you've slept with, just a one pager that displays character's image, name, age, and background to the story will suffice. Just to help keep track of all the characters and what were their involvement with the MC.

2. Of course players are the ones who wants to interact with the character within the game, that's their purpose right? To be interacted with? I'm just saying that there are type of gamers who wants to have the satisfaction of managing to complete the game, a completionist if you can call them that, without having to f*ck a person with a dick.

3. I understand the notion of having a specific day for a specific girl, that actually is a neat feature, only if there were no bugs involved or scenes where a girl is supposed to be doing something but for some reason appears on another particular place and it doesn't make sense (Anna on tuesdays where she is supposedly out for her work, then she can also be seen in the beach with her Son). Being a booty call doesn't necesarilly implies your just waiting for the MC to call you, much like we act like we don't know what they are doing during that particular day and where we can fidn them. Is that how you thinkt booty calls work in the real world? Just waiting to be called while doing nothing?

4. Okay, I'm not contesting the replayability part. No surprise sometimes is better, you know, since most of the choice here once chosen is locked. You don't want to do another run just because you mistakenly chose to arrest the governor. It's fine to put surprises, but it's also helpful for the players who don't want to be locked in a route they will think as a waste of time in the end.

5. Okay, no more attributes, got it. But can we at least have more use for the attributes that are already implemeneted in the game? lot's of other things we can add there.

6. Yeah, at least there is a plan for this. It's kind of a hassle to just scroll through the photos, I mean, Folders or web pages do exist.

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Hello there,

1. As addressed before, this would require time for creating another system and information since not all characters have the information you are requesting. The community guide and the gallery drive can be used to see all characters.

2. Again, won't be done. Completionism is not something to base this of. The game is open for modding and some people already changed the futa characters with those.

3. Suggesting more content is not a solution to bugs happening. In regards to the Anna, she is not at the house until you actually pick her up from the flower shop, the beach can work the same(also, not her son). In regards to the comment about how booty calls works, I see you're taking it quite literally, the system can make it look like it is, as if it were just a list of names to go through for a scene. And is really something you can already do, just go visit the character. Your statement about Anna explains what could be wrong with this, is Himari closing the dealer to go to a booty call? 

4. Decisions have consequences, and there are multiples save slots, this is not an excuse for wanting a route to tell you what it locks. The player is able to save before the decision or replay to see the other outcome, which again is the replayability part.

5. The other attributes are used for flavor text and in some cases scenes.

1. Well, that's too bad, if it's hard then it's hard then.

2. I'm sorry but I can't seem to base it off from something else. If modding is a thing for this, maybe I'll just go with that when I'm not feeling lazy.

3. Well, what I'm pointing at is "Meeting a girl on a specific time of the week because that's how it is" should work nicely only if every scene of the week makes sense. How can Anna be working in the flower shop is she could be seen in the beach with not her son Adrian? and yes, you can go to the beach first and you will see here there even though you haven't fetched her yet from work. Regarding the booty call comment, yes, I would take it quite literally, how can I say something specific and ask for a possibility if I will go round about detailing it? I was trying to suggest something that makes it a bit more realistic specially to the theme of the game where you are running a OF like account, but when it comes to actually using your phone it becomes unrealistic or unheard of. Nice example about Himari, now which is more realistic, her answering a booty call anytime of the week, or her running a car dealership by her own? 

4. Well, okay, I guess saving before making a big decision now is an option, or wait, is it? huh..

5.Used for flavor text, got it, thank you for the options.

(1 edit) (+1)

Hello there,

Since the only ones requiring follow up are 3 and 4.

3. I have already explained the concept behind which this is not implemented which is to keep the events to happen around the characters where they are doing their own thing and you go to them, instead of being a "checklist" of calling the girl for a booty call. Nobody said Himari ran the business alone, I said she wouldn't just leave her work for a booty call. And all the topic in regards to this is null since Starmaker is not a day time divided game, theres no morning-afternoon-evening, so there will always be moments where the Anna case happens. Since you need more explanation on Anna being at the beach and then at the flower shop, you can say she was taking a break. I still don't see the "booty call" for something else than... "I want more scenes in the way I want". I said it before, instead of using a phone for it it was decided to make the mc go to their locations.

4. Yes, you can just save before you do something, of course you wont know on your first playthrough but thats something thats normal. You are not supposed to know what a route has or doesnt have.

3. You specifically asked if Himari will close the dealership to answer a booty call. You seem to imply that the only way for her to answer a booty call is to close her dealership, using a bit of realism, of course she won't close it, that's why that example of yours doesn't really add to your case on why it should not be implemented. That is why I mentioned it's a good example because it actually helps my case. Anna on the beach with Adrian is taking a break? That's another illogical example, the main reason you are the one fetching Anna from her work is that 1. She wants you to, and 2. Adrian is not supposed to be driving, so why would they be in the Beach together during her "break"? Using a phone should be something logical and not that hard to fathom thing in this game setting. Who in reality only uses their PC to check the status of their OF page?

4. You can only save in your room right? And pretty much every route or choices you make happens outside that room. So instead of implementing something like being able to save everywhere, I hope to bring up the possibility of just giving the players a more viable Warning signs.

Hello there,

This will be the last time I answer to this post since you are still ignoring the point I'm explaining.
3. It was DECIDED to have the interactions happen by meeting with others instead of using a phone to call them to you and just seem like a "checklist" of names to interact with. Also, the topic of Anna/Adrian and Himari are 2 completely different things, if you have paid any attention to the dialog, you must be aware that Anna can and will take the bus/taxi to go where she wants to, this is proven by the conversation when you take her to the mall. But anyways, you are the one that's trying to bring realism, so I'll leave it at that.

4. Again, every player first playthrough is "blind", if you decide to continue playing to unlock the rest, you will probably know where events happen. This is not even accounting for the fact that there are weekly and daily autosaves to go back into and make a manual save from it. This is not an issue, is regular game design, games like the old dragon age and Witcher don't tell the player: "hey if you go this path x dies but if you take this other path y dies instead", decisions here are meant to matter, these are not the same genre, but the concept is the same, and again I'm letting you know, this WILL NOT be done.

Well, it's kind of easy to ignore your point since it doesn't make sense and you really can't give a better explanation other than "This won't be implemented" or "It's hard to do this and that". That's on me, asking for something here since this is just a F2P game. But it's much better if you will not hide your reasoning behind nonsensical examples.