3. You specifically asked if Himari will close the dealership to answer a booty call. You seem to imply that the only way for her to answer a booty call is to close her dealership, using a bit of realism, of course she won't close it, that's why that example of yours doesn't really add to your case on why it should not be implemented. That is why I mentioned it's a good example because it actually helps my case. Anna on the beach with Adrian is taking a break? That's another illogical example, the main reason you are the one fetching Anna from her work is that 1. She wants you to, and 2. Adrian is not supposed to be driving, so why would they be in the Beach together during her "break"? Using a phone should be something logical and not that hard to fathom thing in this game setting. Who in reality only uses their PC to check the status of their OF page?
4. You can only save in your room right? And pretty much every route or choices you make happens outside that room. So instead of implementing something like being able to save everywhere, I hope to bring up the possibility of just giving the players a more viable Warning signs.
Hello there,
This will be the last time I answer to this post since you are still ignoring the point I'm explaining.
3. It was DECIDED to have the interactions happen by meeting with others instead of using a phone to call them to you and just seem like a "checklist" of names to interact with. Also, the topic of Anna/Adrian and Himari are 2 completely different things, if you have paid any attention to the dialog, you must be aware that Anna can and will take the bus/taxi to go where she wants to, this is proven by the conversation when you take her to the mall. But anyways, you are the one that's trying to bring realism, so I'll leave it at that.
4. Again, every player first playthrough is "blind", if you decide to continue playing to unlock the rest, you will probably know where events happen. This is not even accounting for the fact that there are weekly and daily autosaves to go back into and make a manual save from it. This is not an issue, is regular game design, games like the old dragon age and Witcher don't tell the player: "hey if you go this path x dies but if you take this other path y dies instead", decisions here are meant to matter, these are not the same genre, but the concept is the same, and again I'm letting you know, this WILL NOT be done.
Well, it's kind of easy to ignore your point since it doesn't make sense and you really can't give a better explanation other than "This won't be implemented" or "It's hard to do this and that". That's on me, asking for something here since this is just a F2P game. But it's much better if you will not hide your reasoning behind nonsensical examples.