First, this was very encouraging to read. Thank you!
Second, music was by Scott Buckley. He allows his music to be used with attribution. He has sooo much out there! I'm really glad I found him. https://www.scottbuckley.com.au/
Third, yeah, I still have more UI to add to give controller instructions.
Fourth, great to hear about the first console and second panel confusion. I should be able to clear that up by adding a button inside each widget that sends you back and forth directly.
Fifth, I should add an attempt counter. In order to stop people from brute forcing the puzzle, the second and third lines change to a new (but similar) code after 3 attempts (that is when it changes from red back to blue). I expect you may not have missed the change.
Sixth, yes, you figured it out! :D One of my biggest challenge is the difficulty of the puzzle. Earlier paper iterations had mixed results depending on the person. Depending on feedback, I think I'll leave it at this difficulty (how much information I share), then add more to the hint system from talking with the hermit.
Seventh, I expect I'll lower the amount of Bible quotes as options. One of my initial game ideas was a story based game that allowed every single dialogue option to be a Bible verse. That being said, I do think the verses get too lengthy and can be hard to follow.
For audience, I definitely will have it geared to more Christians, but the focus will not be edutainment. I have no idea how to even market toward Christians as CGDC is the only Christian gaming group I've found. I also don't know where christian families look to find games.
This was prototype 2, which added the puzzle. 3 will be more movement focused. After that, I'll try to build a demo that combines exploration, puzzle, and dialogue together.
Thank you again for your encouraging and good feedback!