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(+1)

First, this was very encouraging to read. Thank you!

Second, music was by Scott Buckley. He allows his music to be used with attribution. He has sooo much out there! I'm really glad I found him. https://www.scottbuckley.com.au/

Third, yeah,  I still have more UI to add to give controller instructions.

Fourth, great to hear about the first console and second panel confusion. I should be able to clear that up by adding a button inside each widget that sends you back and forth directly.

Fifth, I should add an attempt counter. In order to stop people from brute forcing the puzzle, the second and third lines change to a new (but similar) code after 3 attempts (that is when it changes from red back to blue). I expect you may not have missed the change.

Sixth, yes, you figured it out! :D One of my biggest challenge is the difficulty of the puzzle. Earlier paper iterations had mixed results depending on the person. Depending on feedback, I think I'll leave it at this difficulty (how much information I share), then add more to the hint system from talking with the hermit.

Seventh, I expect I'll lower the amount of Bible quotes as options. One of my initial game ideas was a story based game that allowed every single dialogue option to be a Bible verse. That being said, I do think the verses get too lengthy and can be hard to follow. 

For audience, I definitely will have it geared to more Christians, but the focus will not be edutainment. I have no idea how to even market toward Christians as CGDC is the only Christian gaming group I've found. I also don't know where christian families look to find games.

This was prototype 2, which added the puzzle. 3 will be more movement focused. After that, I'll try to build a demo that combines exploration, puzzle, and dialogue together.

Thank you again for your encouraging and good feedback!

(+1)

Oh, and one more thing I forgot to mention.

In that Puzzle Panel, make those Box Arrows brighter. It took me quite a long time before I realised there was a number box, and then on top and bottom of them were boxes with arrows, that I can simply click to change the numbers (which was very comfortable actually, since I could just use mouse)

Those Arrow boxes actually confused me at beginning, since I was looking at them and looking if there is some meaning to it, that only some of the boxes have numbers, while some dont (point being that I didnt see those arrows, as they were so black, so I thought they were empty boxes and thought there might be some pattern to number boxes appearing among empty boxes).


Regarding the brute forcing. I dont think Brute Forcing is a problem. I would say, leave it there so that people can Brute force through if they want to.

Problem was that I first opened the Puzzle Panel, and then took the attitude that, okay, I solve this puzzle first, before going to check any other places. As in, I took it step-by-step approach, without realising that there were hints for the puzzle elsewhere. As in, I thought the Puzzle was independent from anything else, that all the necessary info to crack it, are there already, especially since instead of thinking Chapter : Verse, I thought it was X : Y as in Division result, which also made sense since there were only numbers from 0 - 9 to choose, so even bigger numbers divided by others would fall down between 0-9.

By other words, you need to figure out a way to either make it so that, for example, force player to see the Second Panel (the key to puzzle place) first, or then you have to encourage them to leave from the puzzle panel to explore keys to the puzzle.

As in, there could simply come a text something like "Oh, I know these Eldoran ships cracking systems, the key to crack them is always somewhere else to be found than on this panel", making player understand that not all the necessary info is there in that puzzle panel yet, but he needs to explore somewhere else to find the keys to solving the puzzle.


Regarding the Fifth, change of colors, I noticed the color changes, but I wasnt actually quite sure what was the difference between, was it standard blue and red, but I did notice that, was it green, meant the solution was right, which helped brute forcing it.

(+1)

I just uploaded an update. It now fully supports controllers. I also modified the puzzle to hopefully fix your issue of focus.