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(+1)

First, I liked this one.

Now I guess this is more of a test game to see if there is point in continuing the game, hence I am not going to comment much on minor things, since I assume you are working forward on them, like nothing happening when clicking "Options"-button.

Music created atmosphere very nicely, I was right in the game thanks to that music, and interested in what is going to be happening.

Movement was quite quick to figure out how it worked "ASDW" + Fire.

The puzzle. That was such a shame I missed it. And this is design question for a future.

Problem was that I first picked the First Console, which was the place to put the puzzle, and started solving it. Thought they were numbers divided by other numbers, and was trying to figure out what those numbers were, and eventually just decided to go through all the possibilities to solve it. (also thought that the letters might actually be some coding error, as in it displaying those characters erroneously there, and therefore I ignored them)

Only after that I went to check the Second Panel, which was actually necessary to properly solve the puzzle, and when I realised the idea, I felt such a shame I missed that, since it looks like you had made pretty excellent small puzzle there. I really liked the idea, that first of all were the pictures telling which book, then to figure out one of the numbers, you had to realise that those books were opened from certain chapter, hence you would know that since two showed same book and same first (alien) number, that number would be representing the chapter number, therefore you could know which verse to look from the other book.

I also liked that it seems like there was also need to figure out couple of alien numbers, as in, you would combine them together with other alien numbers to figure out the number (at least I assume that was the idea). Very fun little puzzle, and one that was still easy to figure out, yet really made you think about it, and having to use a bit creativity to get it done.

However, I think the third puzzle had an error. You were looking for "G"s from verse 17, and there were only 3 of them, yet the answer was 5?

Or did I actually not even figure out how the puzzle should have been solved. I mean I assume it was Book by those pictures, then Chapter : Verse, and what letters to look from that verse.


Regarding the christian message part. This depends upon what your target is. If you are targeting this to be played by non-Christians, then the dialog was a bit bible verse heavy, as in, it made it bit hard to understand the games plot and so on, as it was talking with bible verses.

However, if you are targeting this specifically for christian audience, making this basically bit of Edutainment game, then this is really great, count me in, Im interested in buying this one, since while it distracted a bit from understanding the plot and from the flow of the plot, it was at the same time an excellent, entertaining way to remind about random bible verses (although these verses werent random in sense that they did fit the dialogue/plot, but from learning point of view, random verses to be reminded about).

Dont know yet if this has life as a normal game. But as a Christian edutainment game, I am already looking forward to buying the full version, so definitely good for that purpose, although, I guess, the market is very tiny only unfortunately.

(+1)

First, this was very encouraging to read. Thank you!

Second, music was by Scott Buckley. He allows his music to be used with attribution. He has sooo much out there! I'm really glad I found him. https://www.scottbuckley.com.au/

Third, yeah,  I still have more UI to add to give controller instructions.

Fourth, great to hear about the first console and second panel confusion. I should be able to clear that up by adding a button inside each widget that sends you back and forth directly.

Fifth, I should add an attempt counter. In order to stop people from brute forcing the puzzle, the second and third lines change to a new (but similar) code after 3 attempts (that is when it changes from red back to blue). I expect you may not have missed the change.

Sixth, yes, you figured it out! :D One of my biggest challenge is the difficulty of the puzzle. Earlier paper iterations had mixed results depending on the person. Depending on feedback, I think I'll leave it at this difficulty (how much information I share), then add more to the hint system from talking with the hermit.

Seventh, I expect I'll lower the amount of Bible quotes as options. One of my initial game ideas was a story based game that allowed every single dialogue option to be a Bible verse. That being said, I do think the verses get too lengthy and can be hard to follow. 

For audience, I definitely will have it geared to more Christians, but the focus will not be edutainment. I have no idea how to even market toward Christians as CGDC is the only Christian gaming group I've found. I also don't know where christian families look to find games.

This was prototype 2, which added the puzzle. 3 will be more movement focused. After that, I'll try to build a demo that combines exploration, puzzle, and dialogue together.

Thank you again for your encouraging and good feedback!

(+1)

Oh, and one more thing I forgot to mention.

In that Puzzle Panel, make those Box Arrows brighter. It took me quite a long time before I realised there was a number box, and then on top and bottom of them were boxes with arrows, that I can simply click to change the numbers (which was very comfortable actually, since I could just use mouse)

Those Arrow boxes actually confused me at beginning, since I was looking at them and looking if there is some meaning to it, that only some of the boxes have numbers, while some dont (point being that I didnt see those arrows, as they were so black, so I thought they were empty boxes and thought there might be some pattern to number boxes appearing among empty boxes).


Regarding the brute forcing. I dont think Brute Forcing is a problem. I would say, leave it there so that people can Brute force through if they want to.

Problem was that I first opened the Puzzle Panel, and then took the attitude that, okay, I solve this puzzle first, before going to check any other places. As in, I took it step-by-step approach, without realising that there were hints for the puzzle elsewhere. As in, I thought the Puzzle was independent from anything else, that all the necessary info to crack it, are there already, especially since instead of thinking Chapter : Verse, I thought it was X : Y as in Division result, which also made sense since there were only numbers from 0 - 9 to choose, so even bigger numbers divided by others would fall down between 0-9.

By other words, you need to figure out a way to either make it so that, for example, force player to see the Second Panel (the key to puzzle place) first, or then you have to encourage them to leave from the puzzle panel to explore keys to the puzzle.

As in, there could simply come a text something like "Oh, I know these Eldoran ships cracking systems, the key to crack them is always somewhere else to be found than on this panel", making player understand that not all the necessary info is there in that puzzle panel yet, but he needs to explore somewhere else to find the keys to solving the puzzle.


Regarding the Fifth, change of colors, I noticed the color changes, but I wasnt actually quite sure what was the difference between, was it standard blue and red, but I did notice that, was it green, meant the solution was right, which helped brute forcing it.

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I just uploaded an update. It now fully supports controllers. I also modified the puzzle to hopefully fix your issue of focus.