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(2 edits)

Hello, I'm having an issue here and it seems to effect all of these so gonna ask. 

Is there anyway to make this work with https://www.yanfly.moe/wiki/Visual_Gauge_Styles_VisuStella_MZ ? 

I wanted my gauges to not just be rectangles and this acomplishes that but it causes a Uncaught RangeError: Maximum Call stack Size exceeded  on line 273 of the UICustomizer_Battle_Lite. (I assume pro would do the same thing but haven't tried as items don't work for me in Pro, see my comment there on that plugin specifically)
Tried it on Pro, same error but the line is 542 this time, in all cases it's this function crashing: function isScene(...scenes) 

I uploaded a new version to improve the handling with Gauges. Please try again!

(2 edits)

I will try this when I get a chance and get back to you. 

Edit: This is the bundle post isn't it... lol nvm my previous question about it being in the bundle, I'm a derp. 

Edit Edit: I just wanted to say this is an amazing tool btw. And I'm incredibly pleased with it's over all ability to work with visuStella plugins as I know that is notoriously difficult. I did of course have to turn off Main menu Core but I actually don't think that's really an issue for me as I don't really intend to use any of their menu stuff. I was even easily able to implement and include the custom value for my passive skill system into this as an extra gauge so I really am impressed. 

Interesting fact:

Making plugins compatible with VS isn't that hard when you have some experience in plugin development in general. Other plugin devs often use the code obfuscation as an excuse when they are not experienced enough or just too lazy.

That's interesting to note. I'll keep it in mind. I am highly grateful for your assistance. I did manage to get your updated code installed for everything yesterday and it all worked great! My fancy gauges from their plugin are now all working together great. I'll shoot you over a screen shot of my item menu being small text in battle later when I have a chance. Unfortunately only get so much time to work on the game.