Ok, I'm done watching the video.
God, those are always so weird. On the one hand it's super cool to watch someone play your game, but on the other, it's really hard to not feel awkward about it xD.
Anyway, some very interesting points were brought up :
- The tablet would be better if it was a booklet : YES, absolutely right, and that was the original plan... But it took more space (as you would need to fit two pages in the screen if you wanted to be coherent) and it required additional animations and sound effect for the page flipping. At the end of the day, I went with something simpler to get shit done... Also, the tablet will work better with what I have planed in the future.
- Waiting isn't fun, that could be a problem : Indeed, at least when discovering the game. Though since waiting is important to the mechanics, it's not really easy to completely remove it... If I want to make it so you need to wait less when searching for a chromatic creature, either I make it so they are easier to find (which means people could completely ignore the mechanic and just try their luck by resetting the game a lot), or I increase the frequency of random calls (which makes the timing harder). Though I have tools to help with that, and can change that independently for each creature... Maybe I should make Tortolodon easier to get just so people can get into the game with minimal amount of waiting...
- I hope the game isn't as precise as the real game when it comes to RNG manipulation : it isn't. Real pokemon games back then ran at 60 FPS, so you needed to be precise to a 1/60th of a second for those manipulation. In my game though, I slowed down the RNG so it's only 1/16th of a second, and I also added an "Encounter Assist" which automatically corrects the result of the RNG if it is only one frame off, so it's actually 3/16th of a second. You can also change this encounter assist in the options. It can go up to 17/16th of a second if you really struggle (so about a full second of leeway). Though this feature isn't very visible... Maybe I should add a difficulty screen when first starting the game...
- We don't know if we're too early or too late : I wanted to add speach bubbles to your "outside of game" character which would say things like "arf, too early" or "arf, too late", to give you an hint. I ended up cutting it because of time, and because the "outside of game character" narration I initially planned was trashed in the end... Maybe I should add it back.
- The sea near the side of the island is square : Indeed. I could create additional sprites, but at the end of the day, I think it has some retro-charm x). I might change my mind though...
- The controller seems to not be optimal : actually, you showed an issue with my game I hadn't anticipated. Based on what I saw, I assume you have a 4K monitor, or at least a 2K. I set the cursor speed based on my own monitor which is a 1080p monitor, so the cursor ended up being two or even four times slower than what I intended for you. I need to scale that with screen size... Although, two things that you missed I think : the game console can fully be controlled using controller without having to rely on the cursor, and you can change the cursor speed in the option. It's better on keyboard and mouse, but I think the game still remains pretty playable on controller.
And yeah, you definitely speed through the manual and its instruction which resulted in some mistakes, but it is a tough read, I understand that. You still managed to get 3 chromatic creatures so I guess it still somewhat worked as intended xD.
Anyway, thanks again for playing! And having two people watching you play and comment, as well as a twitch chat reacting is definitely precious feedbacks