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(2 edits) (+1)

Yeah, I got that remark in early prototype as well but it’s proper pixel art, even for pawns I simply put a basic set of emotions on the pawns for instance (literally a few pixels for mouth and eyes…). Same for the knight, I was even tempted to entirely remove the expression after the feedback, but it would have been way too different from other pieces… (you can see all the emotion-less versions in the market placeholders) For pawns, you can see all the type of emotions I initially designed for their animation in the full version of the game.