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(+1)

I have to disagree. When it's fair, it's fair. But the problem is that there are a few too many situations that just feel genuinely impossible to get out of.

The QTE where you have to press A & D is both too slow, and too precise, and the corruption meter fills up too fast. Majority of the time no matter how hard i lock in, i just can't do it in time.

There are also too many times where the game simply throws too many enemies at you at once and it's simply impossible to avoid them all.

I think this game could be made a lot more enjoyable for a much wider variety of people if it had two seperate difficulties, one that's a bit easier and a harder one that's just the way it is now.

I really don't think there are any impossible situations in this game, and even if there are, you can just super to get out, and it's not going to happen anywhere near 3 times per level to make you run out. 

Often times it may require that you manipulate enemies in order to line up an opening, and doing things like moving backwards towards a threat can let you de-sync enemy attacks to create said openings, or even just stalling when no enemies are on screen so that you can reset certain enemy timers and avoid tricky situations before moving forwards. But yeah, not that intuitive in a game all about moving forwards.

I think it'd be a shame to dumb down a game with so much depth, but I do understand where you are coming from.