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Hi!

Thank you so much for the feedback — I really appreciate you taking the time! 

I'd love to understand the issue better so I can help. Are you scaling the sprites up from the 128×128 export size? The pack is currently listed at 1× (128×128px) which is intended for use at that size or smaller in-engine. I'm curious what's leading you to identify it as anti-aliasing specifically — is it soft edges on the pixels themselves, or more of a halo effect around the sprites? 

I'm currently working on updated versions of the pack and could absolutely look at offering a larger export size like 256×256 or even higher — would that resolve things for your use case? 

Always looking to improve! 🌿

I don't know it anti-aliasing is the right term, but yeah, they just look a bit blurry even at normal resolution. But I feel like it should still be sharp looking when scaled up to a whole number? like 2x, 3x, etc. 
For example, compare these two images: It has that semi-transparent outline, it also has mixed colours per pixel block? 

Hmmm, I totally see what you are saying! Okay - I am just in the middle of a move, and once I'm settled in my new place, I will try my best to address this issue. I have updated my pipeline since this first pack, so thank you for bringing to my attention this need for an update!

Thanks again! Kindly ✨