Hi!
Thank you so much for the feedback — I really appreciate you taking the time!
I'd love to understand the issue better so I can help. Are you scaling the sprites up from the 128×128 export size? The pack is currently listed at 1× (128×128px) which is intended for use at that size or smaller in-engine. I'm curious what's leading you to identify it as anti-aliasing specifically — is it soft edges on the pixels themselves, or more of a halo effect around the sprites?
I'm currently working on updated versions of the pack and could absolutely look at offering a larger export size like 256×256 or even higher — would that resolve things for your use case?
Always looking to improve! 🌿

