unforunately these all have blurriness / antialiasing pixels, which means if you scale the image up it looks blurry.
Hi!
Thank you so much for the feedback — I really appreciate you taking the time!
I'd love to understand the issue better so I can help. Are you scaling the sprites up from the 128×128 export size? The pack is currently listed at 1× (128×128px) which is intended for use at that size or smaller in-engine. I'm curious what's leading you to identify it as anti-aliasing specifically — is it soft edges on the pixels themselves, or more of a halo effect around the sprites?
I'm currently working on updated versions of the pack and could absolutely look at offering a larger export size like 256×256 or even higher — would that resolve things for your use case?
Always looking to improve! 🌿
I don't know it anti-aliasing is the right term, but yeah, they just look a bit blurry even at normal resolution. But I feel like it should still be sharp looking when scaled up to a whole number? like 2x, 3x, etc.
For example, compare these two images: It has that semi-transparent outline, it also has mixed colours per pixel block? 

Hmmm, I totally see what you are saying! Okay - I am just in the middle of a move, and once I'm settled in my new place, I will try my best to address this issue. I have updated my pipeline since this first pack, so thank you for bringing to my attention this need for an update!
Thanks again! Kindly ✨