Thanks!
In the opening section, I noticed some things seems interactive and give a text label when you hover your mouse over them, even though they aren't actually there.
I mostly noticed these around the car. For example the text label for the loose tire still appears after you've put it back on. Also the text for the holographic helper keeps popping up in the top left of the car interior after you've taken it for a ride.
I'm really impressed with how much content there is here. I thought I might finish it yesterday, but no, we're still going! I've not hit any major bugs at all, just very minor things that I'm sometimes not even sure if they might be deliberate or not. Like the portraits sometimes being a slightly different size during a conversation. Maybe it's supposed to be like that, maybe not, but it doesn't really matter for me as a player.
One thing I did notice yesterday is after I installed the virus into the HQ behind enemy lines, the human and alien armies are facing each other in a cutscene all have "new character" as a label when I hover over them with the mouse. That's probably not supposed to be there? Idk.
Back on Neoliberon, where you lift up the groundcar to inspect the blood underneath, the game said I should also pick up the talisman, even though I had already picked it up before I scanned the blood.
Also, tiny typo: when talking to Lyth after the blood has been scanned, one of the dialogue options is missing a -t in "alright" (the yipee line).