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(+2)

Overall, it is a fun puzzle game. I really like the tutorial levels that don't need any words to explain what you can/can't do. The green slime acted as an implicit difficulty in the game. The larger map diluted the sense of repetition, making it more than just a puzzle game. A few things I think could be better are: 1) Faster input makes the game smoother, especially on the large map. 2: immediate reset when pressing R. Sometimes, I knew I would be attacked, so I wanted to reset right away rather than watch the attack animation. 3. Death animation for the frog is weird. Why would it explode? It doesn't really fit the world.

Hey, thanks for playing! I really appreciate your detailed feedback.

Good to know about wanting faster input. I've been brainstorming ways on how to implement this; it's doable, but I just need to figure out how to incorporate it into my current code while keeping everything else running.

Ah, you mean for the reset, you'd like to be able to trigger it at any time, even between turns, or during an attack animation—is that right?

Yes, the death animation is something I'd like to refine. The explosion is mostly a temporary animation. Open to ideas and suggestions!

(+1)

Yes, you got what I'm trying to say. I want to retry right away instead of watching the animation. Also, I think it is necessary to allow players to choose their own pace.  Good luck on the project :)