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I personally believe that it's just as hard to make an actually good game on a no-code engine as say, unity or godot.  If you don't feel challenged by using a no-code engine, then mabey you should consider switching.  All that to say, I think it's fair. (Take note: I am not the jam admin.  They might have a different opinion)

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Although I use GDevelop, which is a no-code game engine itself, I don't think its fair for other participants who use game engines that includes coding. Besides how can a game engine like gdevelop be more difficult then the game engines that require coding? Just curious.

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While knowing how to code does provide an advantage to solo developers in the form of custom scripts which provide flexibility, doing so requires time and effort just like any other discipline, and in my opinion doesn't provide anything more valuable to a game than any other custom made asset, be it art, sound, game design or balance.

As you mentioned there are options out there for people that don't know how to code, just as there are options for someone like me who doesn't know how to make art. It's all about give and take, finding your strengths and passions and putting whatever they may be into the game that you produce, while doing your best to cover for whatever parts you're less skilled at.

I'm also not a jam admin, just a programmer who's passionate about their work.

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For the first month of learning game development I used a no-code engine.  I noticed a lot of limitations.  When I started using godot a year or two ago, I definitely could see the difference.  Using a code engine Definitely allows you to use all your creativity and I think that evens the odds fairly.

which no-code engine do you use?

Scratch...  it was my first time...

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Although i'm not basing the assumption of equal difficulty on scratch.  Every game engine has it's flaw.  For scratch it may be limitations, for GDdevelop it may be memory and/or storage capacity, for code engines (unity/godot/unreal) the flaw is programing   is time consuming.

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I personally use construct, but when i used gdevvelop i was like ok this is like construct, but then i made something and i realized that GDevelop IS SO HARD I DONT KNOW HOW YOU CAN USE IT!!!

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GDdevelop is also a no-code just like construct, They're about the same in difficulty just in different ways.  I recommend unity or godot to further your skill.

eh i've started pushing the llimits to make it better and idw stop