Hi afd26, We are glad to hear you liked the spicy scenes despite the gameplay shortcomings you encounter.
We have plans to make the map more loop-able once we get to add the vents system. We intended the destructible obstacles as way facilitate navigation and may be even open new routes. But as you guessed we plan to add consumables in the boxes eventually. We just need to come up with interesting item as the only consumables we had now are the batteries, the energy drinks and the fuel (which don’t make scene to put in a box).
Probably more hiding spots are needed as for now there are only six. Speaking of which, as you mentioned, being able to hide under the desk of the office lessens the importance of the doors, which we intended as the ultimate barrier against the animatronics. We will need to do some more re-balancing there.
The cameras are a bit underused for now, indeed, as there is only Frenni wandering the map and she is relatively easy to keep tabs on, however, as more animatronics began to join, their purpose will become more evident.
Thanks again for the feedback.