we have some issues with the gameplay:
Frenni seems to have a speed about the same as the player's, and the player has very little stamina, the map layout has many dead ends. this all makes running away from her really hard.
our suggestion is to make stamina last longer, or remove it entirely, given she already runs as fast as you do. making the layout more "loopable" would be very difficult, so not much we can say here.
if you can't run - you hide. there aren't many hiding spots in the game, we think we found only three, and one of them is destructible. speaking of which, destroying objects on the map seems to be a completely useless mechanic: for example, you can break boxes with your axe, but you only HAVE to do it once throughout the entire game (so far) for the quest.
the obvious suggestion is - add more hiding spots, especially in the dead ends. there are already lockers, desks, and other objects on the map that could easily be repurposed into hiding spots. as for the destructible objects, the obvious solution is to add consumables you can retrieve upon breaking them (we have a feeling you already have that planned, but we'll just say it anyway).
when Frenni catches you, it makes you lose all of your items, leaving them at the spot she caught you at (allegedly), which is an acceptable punishment for being caught.
you also lose power upon getting caught, and we think that's not a very good mechanic. given that Frenni is very hard to avoid, one would probably end up getting caught by her a lot, and that kind of renders the power worthless: having the power on only lets you hide from her in the office with extra steps. you can already hide in the office under the table, so the doors are basically useless. having the power on lets you use the cameras, which we PERSONALLY found also useless. having the power on also lets you take and complete requests from Frenni, which, is the one very useful advantage of having the power on.
our suggestion for that issue is to remove the power loss upon getting caught, and perhaps make the natural power drain faster to balance it out. we have a feeling you have a plan to make the cameras useful, so we aren't gonna say anything about them yet, besides, we have a feeling us finding the cameras useless is just a question of personal gameplay style - perhaps other players find them useful.
the inventory system is a bit clunky. we are not a fan of the "drag the item to the objective" mechanic.
our suggestion to fix the inventory mechanic is to literally make it like the famous game "hello neighbour 2". in that game, you press a button to open your "bag", which is basically the inventory window from your game. when the bag is open, you can click on the item you want to "put in your hand". you can also scroll through items using the mouse wheel or the number buttons, which, again, your game already seems to have, but only for "tool items". this would make using the items way easier (no one will accidentally drop the items after dragging them to the wrong spot or anything).
all and all, we forgive you for making this game. it seems pretty promising. we actually somewhat liked the porn scenes (rare), and the gameplay has genuine potential to be fun. good luck in development!