What an impressive and highly-polished entry! I'm also stunned that this was made in Twine, and I'd really love to read more about your modifications at some point!!
Some of my favourite bits:
- Great controls and settings (including volume sliders and customizeable key bindings!), with some nicely enjoyable dungeon-crawling.
- Being able to retry from the start of a floor was nice!
- Very effective and creative use of a wide variety of graphical/audio assets, including tons of really fantastic edits!
- Lots of fun little things to discover! "For a few floors more", the passguns, the signs, all the quirky creatures and characters... I loved seeing all the different floor themes.
Two things I remember having a bit of trouble with were speaking to characters (I wasn't sure when a kick would count as talking or attacking, and I almost missed the subtle links inside dialogue text), and navigation in the bigger levels (a minimap would be so cool to see, if that's something you'd ever consider adding in!)
Also, I have to admit the ending bummed me out! I appreciated the twist (and the bits of worldbuilding scattered throughout the dungeon in general), but I would have liked to have a bit more agency in how the story plays out and/or for the story and gameplay to tie together maybe a little more clearly?
But I'd definitely love to play more of the game in the future, especially with the features you mentioned wanting to add! This is great stuff and super cool to see!