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You were right, setting loading to false worked! Thank you so so so much!!!

In my code, I collect/concatenate all the text in a string (allText) and then call sayDialogToUse.doSay when the story reaches a choice (it’s outside of the loop). So far, I’ve been operating under an “if it works, it’s good enough” mentality haha – but I’m very open to suggestions for improvement if you’d advise any!

Thank you again for your help!! I really appreciate your support!

Great! Glad to be useful sometimes.

I understand better your code now, it's basically the same solution I was suggesting. :-D

If more people were using this tool, I would probably consider to add it as an alternate mode. For some kind of games, it makes a lot of sense!