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I needed a little time to really get into the game at first. Initially I thought I had to search for water because the game kept mentioning that I needed something to drink. In the end I just ignored that and followed the tutorial. After that I realized I had simply overlooked the entrance.

The first puzzles felt a bit too easy for me personally, and solving them was not always that much fun, mostly because it often came down to turning things over and over again. But I think that is very much a matter of taste, other players might enjoy that style a lot more than I did.

I also thought saving was not possible at first because typing just “save” did not work. Only later did I realize that I actually had to type “SAVE GAME”. That one was completely my mistake though :-).

I died in the mirror room and honestly did not really feel motivated to restart from the beginning. I think I will probably give it another try tomorrow though, I was likely just a bit frustrated that I died at the very first real danger :-).

What I really liked was the writing. The descriptions are done very well, I could imagine the environments clearly and really immerse myself in the atmosphere, and for a game like this I think that is one of the most important things :-).

Thank you very much for the feedback. Admittedly this game started out as a POC for different aspects of the underlying text engine. I completely see how the puzzles can seem the way you described. If you give the hard mode a shot the only difference is that the first door is locked and there is a new area to explore which has its own puzzle, completely different than the others, to find that key. Regarding the water, it can be necessary if you go wandering around in the desert. Water is in the game but you have to find it and a kind of secret location with its own mini-narrative. It was fun writing Ramens dialogue, that was the best part for me.

Oh, so there is a secret hidden in the desert. Now you have hooked me again. I will definitely give it another try today.

What I realized now is that the puzzles themselves are actually fun. What bothered me yesterday was more the input method. Rotating things would feel much smoother if the last command could be repeated with the up arrow key.

I also really enjoyed the Sherpa’s dialogue. You can tell that you put a lot of effort and care into the writing.

I will definitely try it again later tonight.