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(+1)

If you want it to be referenced all game long, no, it's not possible in this version but could be a nice upgrade to implement in the future 

A workaround is to have skills locked and when you let the the player level up the stats you run a check by retrieving the stats values and adjusting the skills based on them


If the player is free to modify the stats anytime during the game then it's not possible at the moment 

Thank you so much for the quick reply and thank you for the idea of a possible workaround! 

Another thing I've just realized and am not sure if it's a bug or if I've just done something wrong:
At the start of the game I want to have a kind of character creation. After choosing a class and setting the new class in the event,  the actor's class doesn't change for the purposes of the plug-in whereas it does change in the rest of the menus. Is this a bug or did I do something wrong?

(+1)

I'll look into it, maybe I forgot to add a class change when it's event driven, it's pretty complex how classes are handled in the plugin 

I appreciate it, sorry for causing you more work :D

No worries at all 😁