I appreciate it, sorry for causing you more work :D
GraySkyl
Recent community posts
Another thing I've just realized and am not sure if it's a bug or if I've just done something wrong:
At the start of the game I want to have a kind of character creation. After choosing a class and setting the new class in the event, the actor's class doesn't change for the purposes of the plug-in whereas it does change in the rest of the menus. Is this a bug or did I do something wrong?
Hey there,
this is exactly what I was looking for. I do have one question however:
Is it possible to reference a stat when choosing the starting value of a skill? To illustrate what I mean:
I'd like to run a d100 system where every skill is linked to/dependent on a specific stat (e.g. Sneaking is linked to something like "Agility"), so fairly standard. Now, I want to make some skills "Basic" skills that anyone can do regardless of training, just like sneaking. Those basic skills should have a starting value that's half of the associated Stat. So, if you have 60 in Agility, you'd automatically have at least 30 in Sneaking, even if you have never spent a single second trying to get better at sneaking.
So, back to the question, is it possible to reference and "manipulate" (dividing by 2) a Skill in the Start Value of a dependent skill?