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(+2)

Hello! I appreciate the detailed feedback and I absolutely agree. As I began writing more for the game, I started to realize much of it caters to players who are friendly to the ROs, and it's quite impossible to play as an antagonistic Hunter even though the option is supposedly provided. This is 100% something I want to fix. 

Because that will take so much time, however, I'm putting it off for now until I do my giant edit of Book 1. But rest assured this is something that's on my mind and I fully agree with your opinion! I understand how that can be immersion breaking and I apologize if it threw you off from the game/your playthrough.

Thank you for sharing your thoughts in a respectful manner. I hope you continue to enjoy the game on other paths while the "antagonistic" path is being reworked.

Oh, I’ll definitely keep enjoying it, rest assured. As I said before, I explored as many choices and weird routes as the writing allowed me to, and that was the ONLY one that really broke my immersion. The other awkward moments came from my own character choices, not from the writing itself. (I purpusly break the immersion in those just to see what happened)

I’ll be looking forward to trying the non-friendly route once it’s reworked. It’s not like the other routes aren’t amazing on their own. A’s route is especially interesting if you make them aware that you’re there against your will—their internal struggles are really compelling to read. Similarly, Blane’s route has a lot of depth as well. Not that the others don’t, of course—those two just clicked with me the most as a reader.