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(+10)

I genuinely love every route the game offers, both platonic and romantic. The writing is excellent too.

I'M GOING TO RANT A LITTLE HERE, BUT IT'S NOT AS BAD AS IT SOUNDS.

The only playthrough that really broke my immersion was when I played as an asshole. The game forced me to befriend someone, and it just didn’t make sense. I chose Nikolas because he seemed like the only one nice enough to tolerate my asshole hunter, but I only had about 0–5% relationship with all the ROs.

So it felt really weird reading about how badly my hunter treated Nikolas just because he was Blane’s partner, and then suddenly getting a line like, “I forgive you, because we’re friends.” At the same time, the game describes Nikolas as someone who rarely hates anyone, yet somehow my character manages to push him to that point. The contrast just didn’t land.

Also, my hunter asking for forgiveness didn’t make sense at all considering the choices I had been making.

I understand why it happens mechanically, but it still pulled me out of the experience. Another issue is that I couldn’t really play as a supernatural racist. Even though my profile said I was one, it never really showed in the playthrough because I got forced into a scene with Kian and Rylan (Blane hated me, so I couldn’t pick him xD).

In that scene, no matter how awful my hunter had been to them (I literally kept going back just to get the lowest possible points with each character), they were still super supportive and attentive. And I was just sitting there like Blane in his route… I don’t deserve this xD. Especially since I intentionally played my hunter as someone who pushes everyone away.

OKAY, RANT OVER.

I really do love the story, though. Like I said, I explored every route I could find, and this was the only one that felt off. The others could feel a bit weird too, but that was usually because I deliberately picked odd choices—like choosing someone who hated me when the game asked who approached me xD

(+8)

Hello! I appreciate the detailed feedback and I absolutely agree. As I began writing more for the game, I started to realize much of it caters to players who are friendly to the ROs, and it's quite impossible to play as an antagonistic Hunter even though the option is supposedly provided. This is 100% something I want to fix. 

Because that will take so much time, however, I'm putting it off for now until I do my giant edit of Book 1. But rest assured this is something that's on my mind and I fully agree with your opinion! I understand how that can be immersion breaking and I apologize if it threw you off from the game/your playthrough.

Thank you for sharing your thoughts in a respectful manner. I hope you continue to enjoy the game on other paths while the "antagonistic" path is being reworked.

(+2)

Oh, I’ll definitely keep enjoying it, rest assured. As I said before, I explored as many choices and weird routes as the writing allowed me to, and that was the ONLY one that really broke my immersion. The other awkward moments came from my own character choices, not from the writing itself. (I purpusly break the immersion in those just to see what happened)

I’ll be looking forward to trying the non-friendly route once it’s reworked. It’s not like the other routes aren’t amazing on their own. A’s route is especially interesting if you make them aware that you’re there against your will—their internal struggles are really compelling to read. Similarly, Blane’s route has a lot of depth as well. Not that the others don’t, of course—those two just clicked with me the most as a reader.