Well, I finally reached the good ending, I might suggest that you should add hints when the dialogue of about to end, changing the text colour or something, it really was needless to repeat and memorize the whole dialogue just to do so xD
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Thanks for the reply, it certainly goes well, the art style made it quite enjoyable, but the only thing you should focus is on the "first try" experience, if the game shows you how to properly play it, then its our fault for not noticing that on the first place XD.
But I highly appreciate the mechanic of the formidable's, there arent' many date sim games out there, its a nice experience to change the "visual novel" style once in a while, I would also like to see more than one "bad end", like, you know, hitting the confession button very early and failing because you do so, or selecting many times one kind of topic, interrupting conversations, or something that punishes you for forgetting how to play, I think that would be hillarious xD.