Took me a minute to realize I couldn't move on the world map, and I had to click in the top left to actually see the movement grid. Either start me in the zoomed in area then later show the world map, or tutorialize me to click the toggle before telling me about move controls.
There's an enemy I am trying to attack, but can't seem to do so? But, in the top left it tells me that actually the objective is complete and I can leave the level??? Never seen a game show me an enemy and to not kill it.
A capture/coup de gra on dead enemies is neat, though I'm having trouble understanding when I can move after a capture or not. I guess it has to do with DEX, since you have up to 3 but can only move twice per turn so sometimes you can do move knife move.
Oh ok we have magic, but no targets I guess. Why are all these emerald flames here?
Shop / Weapon Requisition: Bit weird, I didn't notice the tickets so I thought I had the choice of any weapon, and being able to swap it out freely. And I think it would make more sense if it lets you trade the weapon back in. Also, when clicking on character portraits on this menu it will prefer pressing the electromap toggle button beneath.
I stumble around going to the marked locations... I enter an enemy encounter finally and I am instantly killed by a spell that hits me from across the map.
Think I'll just leave it there for now, there seems to be a curve but I don't know how to 'farm' since I saw no other enemy encounters, and there is also a time limit with the gate of doom. So interesting game, it's doing something a bit different, both with presentation and the combat system.