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THANK YOU!

After your reply, I found a lot of this on the V11 page, which I hadn't read. I'd only read the V12 page, sorry.

I had it set up on one event page with the enemy ID, plugin command, then erase event. I made the changes you said (keeping only one page with erase event) and everything is back. Now I have to change every enemy, which is annoying, BUT it's worth it for the advantages the update brings.

Thank you again for the help and quick reply.

That's great, bro. It's a shame you'll have to work to edit the events, but the notation change was necessary to make everything work correctly. Soon I'll release a feature that will allow events to be reset automatically and make monster respawn much more dynamic.

Thank you for your message and for all your support. If you need anything, just let me know.