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Hey man, how are you? Thank you so much, I'm glad you're enjoying this plugin.

In the new versions there were two substantial changes, I'd like to know if you've already made these changes. The first tag that identifies the enemy should be placed in the comments and no longer in the notetag as it was in previous versions.

Then it's necessary to update the plugin command that starts the battle. In the new versions it has additional planning to allow escape from the battle, and to automatically activate a self-switch in case of victory. Without this update, some initialization parameters for the battle may be missing.

It's interesting to create the second page without a sprite for the event with the auto-switch active and the "Through" option. This way, when you defeat the enemy, the event will switch to the self-switch page A and become invisible and traversable.

I updated the help in the js file with some additional instructions and examples of how it works.

If you haven't done so yet, could you make these changes and let me know if it worked?

Thank you for your message and for all the support.

THANK YOU!

After your reply, I found a lot of this on the V11 page, which I hadn't read. I'd only read the V12 page, sorry.

I had it set up on one event page with the enemy ID, plugin command, then erase event. I made the changes you said (keeping only one page with erase event) and everything is back. Now I have to change every enemy, which is annoying, BUT it's worth it for the advantages the update brings.

Thank you again for the help and quick reply.

That's great, bro. It's a shame you'll have to work to edit the events, but the notation change was necessary to make everything work correctly. Soon I'll release a feature that will allow events to be reset automatically and make monster respawn much more dynamic.

Thank you for your message and for all your support. If you need anything, just let me know.