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(1 edit) (+1)

Overall thoughts

I remember when this game just started devvin; happy you kept goin.

i'm sadded to say that i didn't enjoy this experience very much. everything it's very slow, and the talking is very long. for a game with a hip and cool skin about planetary exploitation imo this is a problem. your gameplay dosen't live up to the "cool" art you have.

i'm doubly saddned because my tip would be: maybe check incrementals to see how to speed up your experience 

another problem is that even if the skin is cool, i haven't been hooked by your gameplay at all. this is beside the "it's slow" problem; every game should try to pull you in to play a little more. i havent felt anything like that, imo that's a very big problem

the real problem that summerizes everything above, i almost don't wanna write it because it's a dagger to the chest, is: dunno what's fun about your game. 

Since i'm not a lamer that dunks on ppl for fun, please lemme know what should be "the fun" in your experience, so i can give another try to it.

Random notes

- i love a lot of the polish you put into the game: how resources look, music etc the "bad stuff" like contracts portatirs i wont comment on, since i know it's place holder

- i dont like the tutorial at all. it's not "interactive" enough, you click a lot and get very little done. it seems to story heavy for what you accomplish

- by the middle of the tutorial, where i tried the atom smasher and the the trade exchange i feelt quite "lost". the game has not(or i missed) a clear low level immediate objective to be done in the next 2-5min. If the tutorial told "dude complete some contracts" i totally missed it, becuase i've already too much.

- after maybe 15-20min the contract broker bugged out: when i completed a quest resourced were not removed from my inventory

- in the main gameplay area imo you should focus and tutorialize the importance that every "room" has a double function for right and left click

(+1)

Sorry for the very delayed thank you.

This is amazing feedback and also feedback that I've been dreading. Been scared to ask if I've lost the fun of the game, and yeah.

Appreciate the honest feedback, I needed to hear it.

(+1)

If it can be of any help: I note a lot of stuff, but sometime i go back to my game's inspirations to remember what's good (or bad if i wanna avoid) with pad in hand.

gl dude