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Haha, managed to properly break the game:

The failure state is Monk dealing damage to spikes gets in an infinite loop because spikes counts as being "hit"

Everything died beforehand because of the rollover damage from the wizard.

It's dealing 0 damage I guess because my hand gets discarded _before_ the battle starts, so monk is only useful for cards drawn _during_ a turn?

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The screen also gets progressively darker with bigger and bigger numbers:

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Oh I haven't thought about this interaction ahaha. 

And yes, Monk's effect can only be used when you draw cards during battle, or with the help of a new card coming soon :)

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This also somehow temporarily supercharged the speed after restarting the game - it's now like 10x faster than the regular fast mode. 
Though that seemingly only lasted one battle.