UI all unreadably tiny and no way to scale it. Sepia-on-brown text is a difficult usability choice. Behavior of startup menu is strange.
Viewing post in FAR REACH — Single-file, browser-based 4X strategy game comments
Hey -- Well, there it is; all the comments I've got are above. I don't have any deeper comments because the UI difficulties keep me from getting anywhere with it. The UX definitely has the smell of vibe-coding -- basically attractive but undesigned; unintended for humans. Seems like the kind of thing I'd enjoy... I just can't tell.
So like the start menu has a Play Tutorial option... but it doesn't do anything; just goes back to the start. The inactive tabs in the nav bar (like Tech) are so dim they're invisible. There's (apparently) no Next Unit button. I had one warrior (?) unit start in the water. Why are the hex tiles overlapping instead of adjoining? Repeated terrain icons (and all the hex borders) clutter the map and make it hard to read. Just a lot of things that give the impression that you have not actually gone through and played the thing yourself from beginning to end and tested all the controls. Instead, maybe you just let a bot whip it up for you and decided it was done -- I don't know.