Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey -- Well, there it is; all the comments I've got are above. I don't have any deeper comments because the UI difficulties keep me from getting anywhere with it.  The UX definitely has the smell of vibe-coding -- basically attractive but undesigned; unintended for humans.  Seems like the kind of thing I'd enjoy... I just can't tell.

So like the start menu has a Play Tutorial option... but it doesn't do anything; just goes back to the start.  The inactive tabs in the nav bar (like Tech) are so dim they're invisible.  There's (apparently) no Next Unit button.  I had one warrior (?) unit start in the water.  Why are the hex tiles overlapping instead of adjoining?  Repeated terrain icons (and all the hex borders) clutter the map and make it hard to read.  Just a lot of things that give the impression that you have not actually gone through and played the thing yourself from beginning to end and tested all the controls.  Instead, maybe you just let a bot whip it up for you and decided it was done -- I don't know.

ah, I was talking about my game tho, not the one in the thread I am writing right now - I just didnt know how else to reach you other than commenting under your comment somewhere else like here, sorry

(+1)

Oh oh oh... I get you now.  Well let me get reorientated here...