I made it to the point where I got the body back to my house and was trying to figure out where I was suppose to go to trigger the next part when my toddler accidentally hit my keyboard and closed the tab. Unfortunately, 3D games can sometimes trigger headaches for me, and this one was giving me enough of one that I wasn't up for starting over and trying it again. The controls for the bike riding part were also unpleasant for me to do, enough so that I wasn't sure if I was going to get through that part of the game the first time around.
When talking to the policewoman, at one point she made a comment about it being 2 o'clock midnight, which just seemed odd to me.
I was having a hard time suspending disbelief while playing. The concept of falling asleep at school and waking up after dark with no one around could have worked if it felt more dream-like, otherworldly, or clearly wrong. Instead of it just of felt like 'well, this thing happened, moving on', particularly with the conversation with the policewoman later, which just left me wondering why no one woke your character and told them to head home. The interaction with the policewoman in general was off to me. With how close that interaction was to the accident, and her talking about calling in backup, I couldn't really believe that I would have been able to go from the scene to home and back as many times as I did. Running back and forth between the scene and home multiple times felt like busy work, instead of feeling like it was adding to the game. And the cars driving by added to my having a hard time believing the set-up. It's possible that if I had gotten further into the game, I would have had an easier time believe the opening, but the story didn't draw me in enough to make up for the hard time I was having with the gameplay.