Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

I like the game's concept, and find it easy to find the symptoms! My only issue is managing the mood. It's hard to get any proper player input on which actions are positive and which are negative. I tried gauging based on their responses, but aside from the negative responses about being "too cold" when I do something, I can't tell whether or not an action is ultimately taken well or not. A day I think I did well to keep them happy, ends up with me having 23% mood.

You get 1 mood change effect per tool per limb, which is important for Blu, and you want to get all the good effects without any of the bad, Rapid bouncing means there are many good effects, slow bouncing means there are many bad effects.