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TheHeccinPeeps

11
Posts
105
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A member registered Apr 22, 2020

Recent community posts

OH, to add, the restart days don't seem to work, either?

As soon as I beat day 1, I get a box mimic Game Over. This is on the downloaded version.

ALRIGHT, reached the end! Holy HELL that kicked my ass three ways to Sunday! For a fetish, Preggo Game Jam game? This one's a definite highlight in the artwork department! 

I'll admit my bias from NOW. I'm very much a furry in the sense that I can't play human-based games for the fetish, so having a Sonic-type character won points with me.

The level design, while clunky and difficult, was damn creative! The mechanics, too, I can't say I've EVER seen an RPGMaker game have 3D levels, OR orientation mechanics! (Leaving that vague for spoilers, but DAMN were levels 4 and 5 a trip.) 

The sound effects between levels were some of the best in these kinds of games. I'd admittedly wish that they lasted longer, but that's more of a personal, self-indulgent want than a mark against the game. They were FANTASTIC when they appeared, and...definitely left wanting for the next 'phase' so to speak.

Enrem's overwhelmed dialogue towards the end? Gosh. That's left me with some thoughts for future ideas, but that's neither here nor there! Enrem felt like a proper character with personality, and that her struggles and... "exploration" of herself felt more in-character than most games I've played, short as it was!

Sadly, the difficulty was something that made getting to the end a several-hour task, the final boss fight in specific had some janky hitboxes that made it so that I got hit GUARANTEED, especially with how my movement was locked in place for longer than I think it was meant to, meaning I was often taking multiple hits for no fault of my own. I GENUINELY believe getting an S-Rank on it is impossible, and this is coming from someone who ended the 5th mission with 83000 points.

For the second mission, the jump action kept choosing between 1 block and 2 block jumps, and I kept overshooting the "ruins" section and landing in a hole CONSTANTLY. I had to intentionally slow down and clunkily make my way through the maze of pitfalls in an unintuitive way that didn't feel comfortable.

My biggest gripe is with the 3rd, 5th, and final levels. The Smash skill kept repeatedly overshooting the bosses and the barriers. I could NOT for the life of me consistently maintain a good distance, nor could I maintain invulnerability in the 3rd level, as attacking the boss would often ALSO damage me. For S-Rank, I constantly had to aim at the Boss's left or right, which was even more finicky with the bash attack. For the final boss, I HAD to touch the boss to have my attack be damaging, otherwise I would end up in the pit and get stuck, or rarely somehow manage to jump out.

Everything said, if the bugs and difficulty spikes were fixed in a non-jam version of the game? I'd give it a solid 5 stars! But, I know I'm more stubborn than most, and I've seen a lot of comments saying how folk didn't get past a level. Having others' perspective in mind, I'd have to give the game a 3/5, just based solely on the difficulty and bugs. I'd go lower to a 2/5, but genuinely, reaching the end and seeing the final cutscene bumps its rating up a notch and a half!


Out of curiosity, are there plans for a continuation or potentially extra levels? Despite my gripes, I'm genuinely hoping to see more of Enrem and Ari!

The game was amazingly fun despite being extremely difficult! Not to mention, considering the ending and, for the sake of spoilers, seemingly newfound enjoyment, I'm wondering if there is potential for larger sizes! Or, you know, potentials of going a SMIDGE past limits.

(Going to likely be editing this comment in the future as I organize my thoughts better. This was written IMMEDIATELY after completing the game with an S rank in levels 1 through 5, and a B rank in level 6.

Does anyone have a food combination list? It's kinda getting bothersome to go through every combination when it's so slow, especially having to sit through the animations every day on any new playthroughs.

You can only enter Ruinheim in version 0.389 and onwards. If you have the demo, that means you can't access Ruinheim right now. If you bought the game, then you can only enter as a part of Roxanne's personal mission.

The 0.389 Update log says the requirements for that, but for the sake of clarity, you need to have beaten at LEAST 20 fights with Roxanne and have finished the mission "Mayor Under Fire", which only appears after you've progressed the story enough. 

TL;DR: Kill with Roxanne, progress the story.

This is mostly just a kink question, but, what all kinks are planned for the Full Release? Are there any bigger sizes in mind, pregnancy, or cum-flation? Or are things going to stay mostly a fuck-n'-go?

It'd be kinda funny(and hot) if there was a debuff for fucking too much; too full, too sore, etc. unless you visit an inn.

Kinda curious, but do you ever plan on making a walkthrough? I just keep finding tons of little things I never knew about, like waiting in the Ghost Atlas and using the PC message in Meditation! I missed that for ages! So I'm always wondering what else I missed and that might be going over my head.

Kind of curious but, what's the biggest size you're planning to get the protag? Mostly askin' as a bit of a Size Queen but, honestly just curious what's the planned end-game for the future!

Nevermind, started a new save file and it worked!

I got the one for "Matt's Pet", if that's the one you mean! Otherwise, I can't get the "Public Indecency" Bad End.

(1 edit)

Hey, I'm having issues on getting Matt's bad end with having low reputation with him. I keep telling him "I meant what I said" but it won't give me a Bad End.