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[UE5][3D ANIMATOR][PAID] LFS to animate a characters for a game

A topic by ibuyprism created 3 days ago Views: 94 Replies: 3
Viewing posts 1 to 4
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Hello, me and my team are looking for someone to animate characters  for our game.
If you're interested, message me on Discord, where we'll  discuss payment and any other questions you may have.
My Discord user:  kir1ysha


Hello! I’m a 3D animator with experience creating smooth and expressive game character animations and I’d love to work with your team. I can adapt to different art styles and gameplay requirements to make the animations feel polished and responsive. What type of game and animation style are you currently working with?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/RK9ezv

I've sent you a friend request on discord

Dragon Egg Studio

I'm The Chromatic, Dragon Egg Studio's lead 2D/3D artist. I run the studio's 3D character art pipeline — modeling, texturing, rigging, weight-painting — and partner with our animation lead on the deeper animation work, so I can take the project on as your point of contact and bring the right hands in behind me where the brief calls for it.

For straightforward in-game animation — locomotion sets, combat, idle cycles, hit reactions — I can carry the full pipeline myself. For specialized work (mocap cleanup, cinematic-grade sequences, IK-heavy gameplay-tied animation), I bring in our studio's animation specialist while staying as your single point of contact throughout. UE5 imports cleanly from FBX either way. The studio behind Temple Run 2 and a billion-plus mobile downloads gives the team a deep production pipeline to draw on.

Whatever the scope settles into, you'd be hiring me as your point of contact — not the whole party. I see projects through to completion, and you won't be quietly handed off to someone else without your knowledge and consent. The studio behind me is a strength on quality and depth, not a competing priority on your timeline.

Your post is light on detail, so to put a real number in front of you I'd want to know: how many characters, the animation list per character (locomotion / combat / cycles / specials), your rig spec (Mixamo, custom, UE5 Manny-compatible?), and your preferred deliverable format (FBX root-motion, in-place, both). Happy to share portfolio samples after a quick exchange.

Ready to talk scope and timeline whenever you are.

— The Chromatic / Dragon Egg Studio

campaign@dragonegg.studio

855-DragEgg (855-372-4344) ext. 1

dragonegg.studio In the darkest campaigns, Dragon Egg Studio