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Thank you! I am honestly really moved by the encouragement I'm getting. Makes me want to make more games that are more polished haha. 

And yea, I really wanted to make the gameplay about passing things around. Focused too much on the throwing mechanics and not enough on the level design. Lesson learned haha

That's all good! Game jams are all about learning, and receiving feedback from a community of people who are learning as well. And sometimes it takes longer than you think to get something working and that throws your plan out the window haha. I've had that happen to me a couple of times. Learning to accurately gauge the scope of your game to fit it in the time window is challenging, but it's a really useful skill in the long run!