I had to give in and look up how to find the last rabbit - I circled the map three or four times searching! I love it when games manage to hide things in plain sight that makes me go "I should have seen that!" All in all, this is a great game with nice controls and a satisfying amount of moss. It made me want to explore the entire thing!
ProterMcGoater
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I checked out the game again, and I really like being able to adjust the board size along with the other settings. I'm also glad it's on mobile, that makes it a lot easier to play on the go. One thing I noticed while playing on my phone is that it was hard to turn the snake. I think using swipes to control which direction it goes would be very intuitive!
Keep up the great work on this!
Finally beat all the levels! This is a wonderful puzzle that really tested how well I could think outside the box. Every mechanic felt like it built well on the last! I also really appreciated being able to skip levels and come back to them after my brain had worked on it for a while. Fantastic game!
Hey! Thanks for your feedback during the jam. The game has been updated to have better click detection, and I decided to have new connections replace existing ones like you suggested! There are also 5 brand new levels, and a bunch of visual updates including blocks aligning with each other. Check it out if you're interested!
Hey! Thanks for your feedback during the game jam. The game was recently updated with larger hit boxes, along with some other updates to make it work on mobile! There are also 5 brand new levels and a completely new visual style. I'd love to hear your thoughts on how the dragging feels now if you are interested in playing it again!
Hey! Thanks for your feedback on the graphics of my game. I just pushed an update that completely overhaul the graphics for a more stylized version, along with adding more animations to give the game some life. There are also 5 brand new levels, and the game now supports mobile! If you're interested, I'd love to hear your thoughts on the new version
Hey! Thanks for you feedback during the jam, it really helped me improve my game. I've dialed in the sfx timing to make it feel even more juicy. The update also adds 5 brand new levels, improved visuals and animations, and mobile support! I'd love to get your thoughts if you're interested in checking it out
Hey! Thanks for your feedback during the jam. I thought you might want to know that an update was just posted with 5 brand new levels! I also fixed the bug you caught during screen transitions. Multiplication, division, and some other operations will be coming soon. Give it another try if you're interested, and let me know what you think!
This was fun! I enjoyed the music and it felt pretty intuitive to navigate. The descriptions of people were also very funny!
One bug I noticed: after purchasing a sticker and selecting a slot to add it to, my sticker count stayed at 0/5 and the next time I got a sticker it wasn't there. It also didn't give me the sticker ability as far as I could tell. Maybe I missed something about using the sticker, but I'm not sure what.
I enjoyed this game! I like the pace of getting upgrades, it helped me feel powerful. It did crash after a little while - once I got the shield upgrade.
One thing that would bring this to the next level is varying the sounds. Even just randomizing the pitch and volume a little bit each time a sound is made makes a huge difference in preventing audio fatigue for the player.
Great job!
I love the backstory for this poor Roomba! XD I felt like I was able to understand the mechanics pretty quickly as well which was great.
One thing I'd suggest is to decrease the amount of area that needs to be move over on the dirty areas for them to become clean. I found myself having to backtrack multiple times, especially on the large areas, which may be more accurate for what a Roomba actually does but it started to feel repetitive after a bit and detracted from the actual puzzle solving which is where this game really shines!
I also think keeping the visual of # of charges is useful information for the player when making decision about what to do next in a level.
I hope you keep working on this! It's a great little puzzle game!
Nice game! It got me thinking about the best way to increase my numbers quickly, mostly by adding first then multiplying to get a big score. I was pretty consistently able to score 3-4k points by level 3 so the score to pass the levels seemed a bit low in my opinion.
I also wasn't sure what use the multiple sources were, I mostly used one each level and tried to bulk it up to the max. If there was a way to merge paths (two paths go in, one goes out) I would have used them more. The one time I used them was to add 'pressure' to my high numbers from behind by routing the unused sources into the path I made so all the produced numbers would push the rest, so that was pretty interesting!
This was very fun and satisfying to play. Great job!
This is an awesome Sokoban-style game! It reminds me of a lot of the games made with PuzzleScript.
It was quite challenging, but I always enjoy a good brain-scratcher. I had to watch the video on the start of level 4 just to make sure I wasn't missing anything, but after that I was able to complete all the levels on my own (although it took awhile XD).
I also like how you did the level discovery portion - I wanted to do something similar with my game but it ended up being confusing so I left it out. Yours worked out great though! Thanks for the awesome game!
Nice jam submission! I think the theming of the game was really cool, and it's awesome that all of the abilities are based on real life software vulnerabilities. I think a bit more contrast in the visuals would be nice, it was a bit difficult to see what was open space and what was a wall. Also, on one level I got stuck in the initial room with the exit blocked by a wall/door - I tried using Spacebar to clip through it like the description said but it didn't do anything. Not sure if this is a bug or if I missed something. Good job on this overall!
Great word game! The itch version wouldn't start, but I was able to play it on wavedash. I liked being able to create words for extra points!
One thing that I would have preferred is to be able to see the whole board at all times. I sometimes felt like I was wandering around hoping to find a letter without knowing where to go. Seeing the whole board could lead to more strategy for building long words as well.
Overall, great game! I enjoyed it.
The concept of this game is good. I was able to beat every level by connecting the blue node to the green node though, so that would be a good thing to fix.
You could turn this into a memory/puzzle type game pretty easily if you make the 'dead' nodes the same color as the 'alive' ones. Then when the player connects a path to the green node it will either turn on or let them know there are dead nodes in the path they created. You could either show them which nodes are dead, or let them figure it out through trial and error. I think that could be really fun!
This is a really nice typing roguelite! I'm definitely a fast typer, but I make lots of mistakes that I correct quickly. Also one thing I noticed, in words like I'm or it's, it would always count the apostrophe as incorrect but I'm not sure why. I ended up just leaving those as red even though I wanted to be able to correct everything before the end. Really great game!
Awesome game! The comic book art style is really cool and the music and sfx work well with it. It took me a 4 or 5 runs to find my first item (the manual), then I spent a couple more looking for all the rest. I like the aviator glasses ability! After that, it took me a long time to get off the ground - I kept thinking I had to do something more for number 7 because the manual pointed at the console until I realized flipping the switch that lit it up was all I needed to do. Once I finally got it off the ground, I felt very accomplished! Great job!
Hey thanks, I appreciate the feedback! One of the reasons I enjoy game jams is getting a lot of playtests and feedback. I've never made a strictly web game, so I don't think I tested it enough before submitting - the click sounds seemed timed correctly when testing on my device. I'll have to do more testing on future games to catch things like this!
That's all good! Game jams are all about learning, and receiving feedback from a community of people who are learning as well. And sometimes it takes longer than you think to get something working and that throws your plan out the window haha. I've had that happen to me a couple of times. Learning to accurately gauge the scope of your game to fit it in the time window is challenging, but it's a really useful skill in the long run!
Great job on this game! The sound design is fantastic and exactly what I would expect in a game like this. It really set the mood. I'm glad that when I added a letter it automatically typed in all of the same letter. It would be great to be able to use the keyboard to enter a letter instead of only the letters at the top. I'm not sure if the cipher is the same between levels - if so I think it could be good to let the player go back to the page showing the entire message so they can reference it going forward. That will let them build progress on what they already decrypted.
Again, fantastic game! I'm excited to see where you go with it.


