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Real neat!

ThoughtsȘ

- love the scroll-wheel/lighter thing. I wish you could remove all keyboard interactions, however. You tell the player to start playing with only one hand, with that hand being occupied by the mouse, and then have two țenter any keyț prompts and a moment where you have to randomly click keys to find an object. Ițm just thinking that a mouse click should suffice for the first two, and then the latter can be cut.

- really like the look and the audio-based puzzles! yțall did great! 

Hey, first of all, thanks so much for playing it!

By the other hand, what you mentioned was intentional! The idea was to simulate having to grope around in the dark to find something you can't see (that's why we don't ask for a certain key). Having only one free hand means you can't use the lighter and search in the dark at the same time, so you have to put down the lighter first. The idea was to simulate the experience of being very limited in your movements in a dark place, but we know that because it's a bit unusual it's not always understood.

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oh, I did understood that. I just felt that it wasn’t effective (it took me around 1 second to press the required key, after gliding my finger over all of the keys on my keyboard). I feel it’s a very clever idea but that it distracts from the immersion provided by the otherwise unique and tactile control scheme you had going on with the mouse.

I am wondering if there is maybe another way of implementing the ‘groping around in the dark’ with just the mouse, or at least with the keyboard in a way that is not so easily cheesed by dancing down the rows of keys. Here are a couple of ideas I’ve had:

- I don’t know if it’s possible to detect whether the mouse is not on its pad, but what you could do is have to move it around on the pad, lift it ‘over’ obstacles signaled by audio cues (lifting over being simply taking the mouse off the pad and then putting it down on another part of the mat) and then grab at the environment with a left click. Or maybe you can’t jump your hand over objects but have to instead move them out of the way with a left click. 

- the object moves when you correctly select it with a key-press, such that it’s three consecutive key-press prompts (this is to represent the object being slippery or perhaps shifting around in the truck)

Apologies if this is two-centish, I did that just cause I think it’s an interesting design problem and wanted to try to solve it myself ;)

This is random, but the game reminded me of that song “feiticeira”