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marshulets

93
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1
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A member registered Nov 04, 2024 · View creator page →

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it seems like the kind of name you'd give this kinda thing

was intrigued by the quality of the screenshots and the concept of a survival-horror solo TTRPG. actually, i've never outright played a 'TTRPG' before, so this is a first.

production quality is really good on this, obviously; this extends to the included soundtrack, which is precisely what it needs to be. the story is straightforward, but i found this sense of 'knowing the beats' to be pleasant, in a 'mac-and-cheese' kind of way; same goes for the writing.

the only knock i've against this is that there isn't any indication on this page about the game being a journaling game, and i thus expected that it would be more formally mechanistic/'gamey' than it was, where this rather read like an illustrated prose-piece with some gaps to fill in by the reader. mind you, i still find this form to be really interesting and cool! but i think i am ultimately a bit disappointed about the simplicity of my interactions with the game, and would have rather known ahead of time the broad gist of the formal character of the game.

that being said, this was cool! i am excited to check out more of your work in the future.

very charmin', love to see my dude gettin' into that 3D stuff, my roommate and I enjoyed the water physics immensely and think the visuals are quite dandy.

there's no file :(

gamier than your last one. i'm assuming you're gonna be doing the trijams weekly? i'm looking forward to what you next come up with. these all have been very simple but have each had a bit of personality, which has kept me coming back. good work!

art here is very beautiful - reminds me of adolf wolfli, in how you fill negative spaces with patterns. will be paying attention to these in the future. where are TSO 1-52? (found out about you via țmost recentț section on itch).

action is a strong word the genre of the game, as it seems therețs not much you can do besides switching channels.

howețer, this is neat way of presenting the narrative at hand. i wish the writing was a bit more formal, as the text-language brought me out of the world, but other-wise i found this curious.

applauuuuuuse!

no, you have not been bitten.

weeeeeery nice, foarte dragut

just played because of the new update. i got the world record!

I'm excited to see what all you make!

this is very beautiful software, i used it to butcher one of my favorite personal videos o' all time.

no, didn’t have time

level 3 was veeeeeery difficult.

my favourite darts player is myselffffffff, your's should be too

a romanian!

I passed the first test and...that was it? :<

i went to doggo and all i got was this t shirt :(

this reminds me of some of the games I played in south sudan

îmi place asta joc foarte mult! dar, e prea greu pentru mine,deci nu am terminat asta.

absolutely b r u t a l . pewpewpew

this is a chrome(?) error. the game is not a virus/does not have viruses, see other people’s comments. my assumption is that you would have to click ‘download anyway’ on your web browser, but i am not sure.

https://enigmaprotector.com/en/aboutvb.html

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veeeeeeeeeery long game for a jam. i am impressed and horrified all the same. i have already sent my thoughts to one of the developers over discord, but will rewrite them here:

1. visuals are excellent, best of the jam. most every action/interaction had a sound effect attached, and this gave the game a professional sense to it. the game is polished to the nines, simply put. however, i feel that the music was, at points, an obstacle to my enjoyment of the game, for (in the one hour it took me to play the game) there was very little variation. i thought it was just one track, but the developer told me that there are variations upon reaching the ending and entering the pyramids.

2. the movement system does not suit the level design. i find that momentum-based movement systems work best for platformers with big levels that allow the player to acquire a lot of speed and don't require a lot of speed, wherrrrreas this game is designed more like a precision platformer. but it is very hard to achieve precision with the controls. it is, of course, manageable (...i beat the game), but does not result in any joy.

3. the central concept is neat. i have seen it before (most notably in this 4D puzzle game that I can't remember the name of), but it is still neat. however, it does not feel very well explored here. a few puzzles use these mechanics, but not too extensively.

4. the length was absuuuuurd, especially because of #3. i made a joke with my co-developer on THE RAPTURE... that one could easily (easily!) make a one-hour game within a game jam if they were to make a platformer...well, you have made a one hour platformer in only a few days. my problem with the length is mainly that there isn't much surprise. the third timeline added does shake things up a bit, but not thaaaat much and not for long. 

5.  still, there is an enigmatic sense to the design that i do appreciate. the abstract visuals and minimal explanations culminate (early on, especially) in a novel spatial-narrative sense, which was appreciated, though this attenuated as the mechanics and symbols became understood.

presentational style is fantastic, but the gameplay was frustrating to me after a few minutes of trying to make headway.

this is indeed a clicker game, my friend probably will like it. we were both wondering why the music was, looping, the melody from 'lean on me'

prea greu pentru mine, dar am plăcut sensul lui joc și, în special, checkpointurile în jocul. Mersi pentru experiența.

jocul ce mai curios din asta concurs

has a pleasant visual style and solid gameplay. my problem is mainly with the mouse controls, which are a little funky. perhaps you could add keyboard controls as well (specifically arrow keys).

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not a virus.

I played this with my friend and co-developer. He says that the game is like the flash game 'Fat Slice', and we played that afterwards and I agreed with him. It is, howe'er, a nice and well-polished implementation. The art is good, but it does not fit the requirement of the jam.

it's not stuck. the first frame is a pink pentagon, and it takes 4 seconds for it to change.

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Neat little puzzle/strategy game of sorts. I wish there was a level after the 7 which was bigger and allowed all of the mechanics to be played out without having to introduce a new one. I feel that the design was actually the weak link here, considering that the presentation is very strong. As in, the game only acquires a few moving parts over the run of the game and it never feels substantial in difficulty or complexity. I am thinking that it would per-haps be better to explicitly make it a puzzle game, axing the randomized dice in favor of dice which are awarded to you based off of the tile you land on (i.e. 'landing on a 3 tile', or something of that sort), and making each level a Sam Loydian chess-like puzzle. As it stands, I don't feel like the mechanics allow for any momentum to be built within the player.

neat arcadey game! nice amount of difficulty, and it felt pretty fair. I would recommend making the default cursor invisible. Oh, and there was some lag when I played it, but that might just be because I'm playing it on browser.

got a high score of 2783. nice concept! and, it fits the theme very well.

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file shou,ld also be renamed to match the executable's name (without the extension).