I ran into issues with the mouse sensitivity, but after reading the comments, I was able to fix it. Finishing the settings on my own was a little unintuitive. I would have thought they would be available in the main settings. I also had issues with the gun firing not being very consistent. Sometimes I wasn't sure why it wasn't firing. Seems like the enemies spawn really fast as well. There were a few other little things, like the music not starting at the beginning, and still having control of the camera when you die. I really like the enemy design, and the world you built is cool. Nice work, keep it up!
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Thank you for your feedback—I really appreciate you taking the time to share your thoughts.
At the start of the game, the music is intentionally disabled so players can clearly hear the conversation between the king and the knight, which helps set the context. Regarding combat, firing is only possible while standing or running; it’s not available when walking.
With enemy spawning, the world is designed to feel expansive, which can make strategic fallback possible when your health—or the king’s health—is low. To balance this, defeating monsters provides health boosts or increases your fire rate. That said, the primary objective is to destroy the giant machine, not to focus too heavily on the monsters.
Thanks again for your input—it’s helpful as I continue refining the experience.