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Thank you for your feedback—I really appreciate you taking the time to share your thoughts.

At the start of the game, the music is intentionally disabled so players can clearly hear the conversation between the king and the knight, which helps set the context. Regarding combat, firing is only possible while standing or running; it’s not available when walking.

With enemy spawning, the world is designed to feel expansive, which can make strategic fallback possible when your health—or the king’s health—is low. To balance this, defeating monsters provides health boosts or increases your fire rate. That said, the primary objective is to destroy the giant machine, not to focus too heavily on the monsters.

Thanks again for your input—it’s helpful as I continue refining the experience.