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(+1)

nice attention to ambiance!
some things
-coyote jump is like non existent? is this intentional?
-charge mechanic feels slow and sometimes doesnt work
-some water splashes upon entering the waters should put a cherry on top
-is the map only accessible with the ship?
-crafting station doesnt tell how many resources i need, or maybe im just dumb and need to scan it?
overall, a nice metroid-like game! great job!

(+1)

Hello, thanks for the feedback!

- I'm looking into implementing Coyote Time and Jump Buffering currently!

- There will be ways to shorten the Charge time, that's why it starts really slow. It sometimes doesn't work, I'm guessing, because of the cooldown between shots, I'll take a look at the value and maybe shorten it a little bit so it feels smoother and more responsive!

- Due to the GBC limitations and my scenes being so full at the moment, I don't think that would be possible, but maybe I'll find a workaround, that would be a cool detail.

- The map will be accessible at Map Stations, the Spaceship, AND Save Stations (although the last one is not implemented yet).

- You're right, it doesn't tell how much Damantium you need. I'll change the dialogue on that so it's more clear, thanks!

Glad you enjoyed it!