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I like the premise of the game, it reminds of Hybrid Heaven for the Nintendo 64.

Unfortunately, I have encountered many bugs and crashes. At first I seem to have played an early build (I downloaded many demos on the first day of DD), at first in the intro section I clipped through a wall and was walking outside a hallway, I saw the same thing happened to another anon so I downloaded the new build and started the tutorial/intro section again. I managed to fight the first group of guys but then on the second fight, when I won it crashed the game.

After that I decided to skip the intro and just play the game. It's a very ambitious project from what I'm seeing, I like the RPG setting you are going for. I managed to walk in the plaza/market, managed to talk to an NPC and then I got into a quest searching for a mohawk guy, once I teamed up with the sheriff girl we went to fight those guys that were holding the mohawk guy and when I was about to lose that fight the game crashed again. After that I decided to just give you my feedback.

The selection UI is not very clear, I think you need to highlight more the selected option instead of just using a black color on the text. When I first started I wanted to play the intro, but I ended up choosing the skip option. I restarted the game because of that.

Another thing, but this is just a nitpick. I noticed that the walk cycle sprites when going to the left the character tends to look backwards (picture attached).  Not sure if it's intended but when I was stuck on a wall walking left I noticed that the character looks backwards. Just wanted to mention it just in case.

It's a very interesting project, but I'm guessing due to its production size it can lead up to coding mistakes like the ones I experienced. One step at a time, it was still a very good job!

Thanks for playing. Glad that despite the crashes, elements I've intended stuck out. Good catch on the sprites, I'll fix that along with the UI celarness. Been playing around with colors and transparency a lot so they are readable, but the sprites behind the UI stay visible. I'll get to polishing by next DD.