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GOOOOOOOOOOOOOOOOOOOOOOOOOOD AFTERNOON FELLOW OVERSEERS!!!!!!!!! we are finally back with the whole crew for- 

session 21

and good news! We'll get to that in the post-script!

so, our session began with Eve waking up from stasis and feeling bad because "stasis" does not mean "rest" so she's a bit tired now. That's a big understatement, but I digress. as well as Fox and Bird getting flung through a door back into the facility, reconvening with Eve. yay friend moment, anyway time to get going, and by that, we obviously mean looking through the rest of the doors in the dining room hallway, Bird looks through the door she was thrown from, finds static, in the next door they find a dead forest surrounding a lake in a winter landscape, with a arctic jacket, Eve just tells Fox to close the door, which he does. anyway, off they go into the Protektor office-[REDACTED] it's dark in here, ok, over to the dining room and wow, combat again? this early into a session? Is this a new record?[No] regardless, it's ended very quickly, leading to the team finding a fuse that I forgot existed, as well as a order form for that exact fuse, from the SIERPINSKI FACILITY! Rare find in this campaign since I usually make a conscious effort to avoid making references that direct. also I forgot that they had jury-rigged the Paternoster elevator into working, so the fuse is basically useless. fun.

this leads us to the main area, as in the North Corridor, leading to 

A]. A combat encounter

B]. A Ricochet that very well could've been a TPK into reloading their last save and...….. oh god, can you imagine?

C]. A completely unintended lockpicking minigame

D]. me realising I fucked up a tiny bit.

because I was like, 85% sure that the Corrupted K.L.B.R introduction was on the NEXT floor, not this one. it was this one, and oh lord the team was not prepared for it at all. especially not Bird, and after a fun fight we ended the session in the management offices, overall it went quite well, see you all later this week! Sorry for the late post here, was busy.

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行

P.S. we have our new Number Four!!!!!!!!! she's playing as a M.N.H.R, I'm in a call with her as I write this as a matter of fact, one slight note though is that maybe it would be a good idea to slightly change how the armour system works, maybe a 2 armour = 1 point knocked off might work better, since as it stands, the only things that can effectively damage a M.N.H.R unit are the Nitro-Express, flares, grenades, and mining lasers. not actually sure if this is a perfect solution but I digress.

good afternoon fellow overseers, while usually I'd tell you about how-

episode 21.5

-went this week, the recording was fucked beyond measure, as such, I have naught but a few memories of that session that I can surmise with, which will be provided via the classic format, bullet points.

- looked at the painting[tm]
- super mario 64 painting portal but Coraline adjacent
- the death island.
- when in Rome and all, say hi to literal actual death.
- death is very very confused by the party being here since none of them are meant to be dead yet tou our knowledge.
- Bird, after so fucking long, actually tries to read someone's mind. that person being death itself, sees a version of the overseer, causes the mask death wears to crack, and gets disconnected
- "go there" "go where?" "In the dark."
- "the dark" in this case means the woods.
- huh, a staircase in the woods- HOLY SHIT IT'S ARIANE!!!!!!! FROM THE GAME!!!!!!!!!!!!!!
- cryptic shit 
- there's something underground following us.
- that's the person joining us this Thursday

have a good morning/afternoon my friends, see you later this week with our new MYNAH on site!

Möge das wachsame Auge der großen Revolutionäre euch Sicherheit bringen.
願皇后的祝福伴你一路前行