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Cute game! It took a little while to understand that I had to use the right-click to find the sticks, at first I had  just expected to stumble upon them by moving around in the environment. The flying felt pretty good, I liked that, and the mushroom dimension was a fun take on the theme!

Thanks for your comment! Yea the hints function came in as a requirement since the sticks were very hard to find without it.. I could consider a more subtle, but permanent indication of the sticks. Since I used procedural generation the sticks often find themselves inside other meshes, especially the floor partially :) given me something to think about.. many thanks