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Actimist

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A member registered 67 days ago · View creator page →

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Dead cute farming sim. I thought it was very convenient to add a cheat to help out those who make poor life choices (me).  Art is lovely. Only thing I would suggest is that the music should probably stay persistent between levels. There is a lot of back and forth between the zones and it breaks the emersion a bit. 

10/10

Thank you for your positively constructive comment! Good suggestion to add more graphics settings. 

Sticks can be found easier by holding right click, it will display a marker. I have been working on version 2 for after voting which improves this functionality and also flashes a hint.
Noted on the grass turning grey - during reality shift the colours are randomized but the grass texture may not be suitable! 

Thanks for playing the game and enjoying. Hope you can also provide feedback when rev2 is released. I shall return the favour and rate your game. 

Very cool! 

Thanks for your comment! Yea the hints function came in as a requirement since the sticks were very hard to find without it.. I could consider a more subtle, but permanent indication of the sticks. Since I used procedural generation the sticks often find themselves inside other meshes, especially the floor partially :) given me something to think about.. many thanks 

Simple yet effective! I really like the multi-tasking aspect of this. Pretty hardcore though.. miss one and you're done! Need a score counter with highscore so you can try outdo yourself or others. 

Very nice work. 

Fellow Unreal Engineer! If you pulled this off during the game jam time then that's quite impressive. The level design is great, there is a good sense of progression, placing flowers is cute and there is a cat!! 

I ran into 2 issues - First, I couldn't find the planks and without them accidentally got into the area with the blue key, but with no way to escape! Second is that entering the escape menu seems to reset the progress? Nevertheless, there is certainly a game here! 

Good work! 

haha thanks for the comment. Yea I know there are some unintended issues - Birb can get stuck on the ground sometimes, and using unstuck can send you to crazy high speeds. Think I'll continue working on the controller and try to iron out the bugs for a future non-jam release :) thanks for playing! 

Fellow Unreal Engineer. Nice starting point for a full on management sim. The robot models are really nice. The building models are good enough for the jam :D 

Would be nice to have a click-and-drag function when placing farm plots rather than click them individually. 

Otherwise good work! Nice! 

I can breakdance with my van! 

Birb

Fellow Unreal Engineer! Very bold to go for water and buoyancy in a game jam but you nailed it - the water and reflections look great and the wake behind the boat is very nice. 
Boat - cute

Characters - cute 

Growing flowers - win 

I would recommend increasing the turn rate of the ship, it felt very hard to turn. Also some background sound would sell the emersion, doesn't have to be music, just some background water sounds would do it. Also, for UE games, having an escape menu with a quit button is usually best otherwise you have to Alt-F4 out. 

Good work! Keep doing water games - that was fun! 

Love this! Very nice style and interesting puzzle gameplay. It's giving less "Spring vibes" and more "Stranded in Space vibes" but I like the direction. 

Consider a mouse sensitivity slider and a way to break up the repetitive sound effects. 

Keep it up! 

Nice, Procedural Generation is cool. Became more fun when I realised I didn't have to click-spam :D 

Version 1.2 - Shipping build. Temporarily disabled take-off while in ragdoll.

Version 1.1 - Fixes settings bug which caused any setting changes to stop Reality Shift. Removed Physical Animation during flight to avoid collision clipping on the ground.