Ah I see, you're just a major hat lover :D
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This is a really lovely and constructive comment, thank you a lot :)
Someone else has also asked if its the xbox sfx but I never had an xbox, but it might be as I just found it on a free sound effect website. I did not compose the music but it's a good idea to credit the music more!
I was working on a dynamic material on the paddle to show where the ball was hitting but it get too complicated, but I agree I think that would be a good QoL improvement. I agree the colour choice is not ideal.. perhaps it would be better to have a direct colour selection rather than a slider.
More hats? haha that would imply you unlocked all the hats at level 20 which I don't believe you did :D
Dead cute farming sim. I thought it was very convenient to add a cheat to help out those who make poor life choices (me). Art is lovely. Only thing I would suggest is that the music should probably stay persistent between levels. There is a lot of back and forth between the zones and it breaks the emersion a bit.
10/10
Thank you for your positively constructive comment! Good suggestion to add more graphics settings.
Sticks can be found easier by holding right click, it will display a marker. I have been working on version 2 for after voting which improves this functionality and also flashes a hint.
Noted on the grass turning grey - during reality shift the colours are randomized but the grass texture may not be suitable!
Thanks for playing the game and enjoying. Hope you can also provide feedback when rev2 is released. I shall return the favour and rate your game.
Thanks for your comment! Yea the hints function came in as a requirement since the sticks were very hard to find without it.. I could consider a more subtle, but permanent indication of the sticks. Since I used procedural generation the sticks often find themselves inside other meshes, especially the floor partially :) given me something to think about.. many thanks
Fellow Unreal Engineer! If you pulled this off during the game jam time then that's quite impressive. The level design is great, there is a good sense of progression, placing flowers is cute and there is a cat!!
I ran into 2 issues - First, I couldn't find the planks and without them accidentally got into the area with the blue key, but with no way to escape! Second is that entering the escape menu seems to reset the progress? Nevertheless, there is certainly a game here!
Good work!
Fellow Unreal Engineer! Very bold to go for water and buoyancy in a game jam but you nailed it - the water and reflections look great and the wake behind the boat is very nice.
Boat - cute
Characters - cute
Growing flowers - win
I would recommend increasing the turn rate of the ship, it felt very hard to turn. Also some background sound would sell the emersion, doesn't have to be music, just some background water sounds would do it. Also, for UE games, having an escape menu with a quit button is usually best otherwise you have to Alt-F4 out.
Good work! Keep doing water games - that was fun!



