Havnt played many games from demo days yet, but you definitely made me regret my previous life choices. Absolute cinema. At first i doubted the gameplay a little bit. The characters in the story are so far a little bit plain, but the animations and sounds make them charming, and being thrown into the first level is scary, especially because i had no experience with the game. I still managed to get it done on my first try. I then tried the challenger mode 3 times which lasted for around 10-15 minutes each match. My highscore so far is only a measly 29700. But i felt like i was mostly just circling the board until i saw something line up well, instead of actually thinking which way i need to go for a good setup. So i decided to watch the tutorials and play the puzzles afterwards. Got stuck on 1-10 as i didnt want to do too many turns, and got 2 star everywhere except on 1.6 and 1.9. I like puzzle games, but this one makes me feel retarded. I cant even fathom how much youd have to practice to intuitively see and setup combos. The puzzles are setup well, they teach you harder and harder patterns after another. The dice setup is also simple enough to memorize patterns, but complex enough to not become as monotonous as something like minesweeper. I think the premise is interesting, and i wonder if there is even anything to push it further. Ill def play more of this, especially when i want to relax, as it doesnt feel like brainrot at least and makes you think spatially.
Character wise Mimi and Pero are my favourites. The game feels wholesome and im happy that it is that way. The landscapes and backgrounds are nice, but tend to feel a little bit too nonsensical at times. I went through the art folder and looked at them in more detail. The town with the fountain image as an example has 2 random houses in the distance that almost look mirrored. There is also barely anything close to them, Which makes it a little bit off putting. The houses have some variance, but the silhouette of the houses are all of the same floor height when cutting into the clouds and the distances between the houses also feel too similar. The simple style definitely works wonders, but instead of placing random triangles all over the floor, it would be nice if the shapes would have an more overarching shape to it to read better. The inside view of the room and the path to the academy have nice floor shapes in contrast imo. Im not sure if the marketplace is a newer image, but there as an example you put more of the triangles in the foreground which helps the scene a lot. The houses in the background also have a more unique silhouette. The blue tint is also a big improvement. If that artwork was made later you improved a lot and i might not even have needed to state the things prior. The small witch house with the trees and especially the academy are really good pieces. Your trees have lovely shapes. I think the bricks in the walls could be clumped slightly more as they create right now a little bit too much noise, which clashes with the building being in the distance imo. But you left enough space empty for it to not be too noticeable.
Im looking forward to seeing more, only reason i stopped for now was to test out more demo days, ill def look more into the build later on. Tbh i think the biggest problem right now might be catching people at the beginning, but once you start to pay a little bit more attention you see the fun in it. The challenger mode in particular is def going to replace my sudoku and minesweeper time ahaha.
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Thank you so much for your very kind comments! I really appreciate it.
I'm going to try to ease up the Story Mode experience a bit. I’ll figure out a way to better explain the mechanics in the first episode while also reducing the difficulty for that specific level.
It looks like you played for quite a while! Between the Challenge Mode rounds and the other content, did you play for about an hour and a half? I’m glad you enjoyed it, and a score of 29,700 is actually very good for a first-timer! I’m assuming you reached level 20 in the Challenge Mode?
Regarding the backgrounds: the town plaza is by far my least favorite too, haha! I’d like to replace that one eventually, either before or after the full release. Thank you for the detailed feedback on the visuals; I’ll definitely take those notes into account.
Tbh i think the biggest problem right now might be catching people at the beginning...
I am definitely aware of this. There is an initial "threshold" for new players that can be tough, but once it finally "clicks," people really start to love the game. I’m thinking of ways to make that introduction more pleasant. I also understand the game might not be for everyone.
By the way, you can also play the game casually in windowed mode like this (see attached pic). I intended for it to be a chill experience, similar to Minesweeper like you mentioned.
Thanks again! I hope to see you at the next DD!

