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Having the options to auto-distribute, and several difficulty options will certainly improve the game albeit much more work on your side.It is good to experiment with it for now and see which one feel great to play with. 

Just being curious... have you played Final Fantasy 8 before? Are you familiar with the junction system? The discourse around inventory management in Hungry For Loot seem to have similar characteristics with the junction system in FF8. For new players, it is a very clunky system to work with. But once you get the hang of it, it is very enjoyable since it offer high customizability and the ability to be overpowered at the start of the game if you know what you're doing. I feel like it may be the case with the inventory management in Hungry For Loot.

(+1)

It has been a long time since I played FF8. I don't recall much about the game, as it was not a favorite. I prefer the SNES era Square games, along with NES-PSX Dragon Quest. I'll look it up and see if it sparks any memories, or see if I can find the time to dust off my copy, and if it might inspire ways to improve our game. Thanks for the suggestion.