Hi Dragon's Isle Software!
I will take into consideration your advise on the tutorial. Currently it's only there to tell the player to how to play. I will look investigate the corner cases so that there will be no soft-lock in future plays.
Could you tell me around when do you encounter the "null" text in the pop-up?
Is it after multiple plays, or just simply when a few days has passed?
Regarding your comments on the rating numbers and its text label, I suspected that there will be confusion with it. There are "number/currency" which is used to purchase buildings; and "text-label" which tells how the neighborhood status is and grant crowd-command after reaching certain ratings. These are not supposed to be tightly related, so as you mentioned, it is weird having poor ratings number of 88, 132, and 521. Having them next to each other does make them seem tightly related, thus the confusion. At first, the "number/currency" was implemented as a mean to direct player's progression (limit the building options and only open them slowly). But this seem to create more confusion than the problem it solves. Thank you for your feedback on this, I need to work out a different solution.
Again, thank you so much for the time you have put to play the game and thorough feedback.
Looking forward to the next play/feedback session!